~ Moonlight ~
I'm here requesting art from the community for a game I'm working on.
A bit about the game:
It's called Moonlight.
It's a single player side scroller.
The player uses a variety of light-based powers to defeat enemies.
A lot of the game is going to be based on shadows and reflections (code for this is in place).
Enemies have some root in Doctor Who lore (no direct relation to the intellectual property, though).
The game is dark and noire-esque (in art style). Think of a Max Payne narrative with Limbo-esque graphics. It is planned to be frightening at times and enemies can be disconcerting (test subjects, "wraiths", cannibal survivors).
The main character wakes deep within a massive facility (think "Portal" gone wrong) and has to fight his way to the surface all the while running from a sadistic Darkness that is always close behind.
The art style is meant to be dark, with much of the game being sillhouettes or gray scale.
I'm looking for creative character art in regards to the following:
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Player Controlled Characters
Carl
Carl is the player controlled protagonist. Carl uses a variety of powers to extinguish his enemies. Carl wears a lab coat with a protective vest strapped over it.
Common Enemies
Test Subject
A Test subject is a low health, melee creature that hits for small amounts of damage and is quite slow. Test subjects are frequently encountered and easily dispatched, but large numbers can be difficult to deal with. Test subjects come in a variety of forms, from apparently unaffected by the Occurrence to heavily mutated. Test subject essences can be absorbed.
Survivor
Survivors are generally in business suits or lab coats. They are armed with pipes, taser-sticks, and occasionally pistols. Survivors attack Carl on sight and yell things like “There he is!” and “Kill the experiment!”. Survivor essences can be absorbed.
Sand
Sand is a dark substance that absorbs living essence upon physical contact. Sand has the ability to restore the essence of what it has absorbed in the form of Flickers. If Carl touches Sand, he is instantly absorbed and dies. Sand cannot be absorbed. Sand can be destroyed by moonlight. Flickers created by Sand cannot harm the Carl, but work to distract him.
Shade
A Shade is a dangerous entity, made of the Darkness extracted from previous Test subjects. Shades cannot be harmed by any weapons; Carl must use powers to defeat them. Shades resemble hulking silhouettes somewhat humanoid in appearance. The majority of their bulk is in their upper body where tubes and hoses mix with gears and vents built into their torso. Shades have glowing eyes. Shades use their entire bodies to fling pieces of charged essence at their foes. They do moderate damage and can be absorbed once killed.
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I'm working on pathing AI right now as well as level rendering. If you would like to message me in regards to art for Moonlight, please be aware that any monetary compensation is entirely based on whether the game makes any money in the end. If you would like to make a simple 5 minute pen-and-paper sketch for the game, go ahead. If you would like to go all out and spend 30 hours illustrating a detailed digital illustration, that's fine too. Just keep in mind that all stills will be vectorized and animated for the final game, regardless of format.
If you have any questions, I'll answer them in the thread.
Thanks in advance,
Plakat
Can you show us more of your game? There are millions of games and only a few OGA members, so we have to be selective.
Is it open source? This site is meant for open art. Open art and open source work nice together. (Although it is no requirement)
Anyway, your game sounds cool.
There isn't much to show, but it's going to be in Flash, so the source isn't going to be released to the public. However, any assets artists make for the game should be open to anyone. I cannot speak for any final animations or ideas in the game, but the sketches and drawings aquired from OGA will be treated as public domain sources.
More on the game. Hmm.
The game will be using the Citrus engine (open source) http://citrusengine.com/
In addition, the game will be using a light/shadow system based on raycasting (like what was used to program the oldies like Wolfenstein 3d and Doom).
You know nothing of humans, and that will be your downfall.
Sorry about the double post- my internet connection was running a bit slow.
You know nothing of humans, and that will be your downfall.
Well, it'd still be halpful to have the source even if it depends on something closed. There are projects to create alternatives to the closed player(lightspark and gnash) that either could run the game you intend to make now, in the future or someone could devise a work around to make it run on one of them. and it still would be nice to have even if those projects died off.
or does adobe have some BS EULA clause where you can't release source?
well, you could still rele
Eh. I meant more like, I'm not going to release the source to the public because the engine I'm using is already open source. Though I suppose I could always release the code. No real reason, though. I was planning on releasing source code on a by-request basis.
You know nothing of humans, and that will be your downfall.
well, you could still release the source even if it depends on something closed. There are open alternatives to the adobe flash player(gnash and lightspark) in development and even if they're not worth using ATM someday one of them will work to run your game or someone might be able to do work arounds for things they don't yet support. heck, it'd still be useful to have even if both of those projects went dead.
Or is there a clause in adobe's EULA that does not allow you to release source?
There's no EULA clause. I can release it. It's just not a biggie on my todo list. And Flash is by far the easiest and most flexible developing platform for 2D stuff.
You know nothing of humans, and that will be your downfall.
Judas, saw your project, but I, like many OGA artists, won't be joining a closed source project. Indeed it used to be that we didn't allow advertising for closed source projects at all. Also, flash *ew*, get with the open standards!
P0ss, I never said this project was going to be completely closed source. But I don't see a necessity in releasing my code to the public, since it's ugly and won't help anyone :P
The art, however, is welcome to anyone if that's the wish of the artist (I don't plan on telling any artist what he or she can do with their art).
What's your aversion to Flash? Do explain! I don't see a problem with using Flash for an online game, since it's easier and lets game creators get their ideas out fast!
No need to be negative. It's my choice to "Get with open standards".
You know nothing of humans, and that will be your downfall.