Another point is that I do all the color stuff in a webgl shader, so at some point I might be able to do a lot of these changes on the fly by pulling/stretching bits on render. Haven't totally worked out the idea, but I could imagine stretching or squishing the images to get them looking better on male/female bases.
Yep, I've noticed this. Pirate shirts are similar. One example of the opposite of this effect is the dead princess, here, which mostly matches up fine, even though the skeleton is "male". Pretty great!
Next step is dynamic colors for clothes (like I have hair & skin.) After that I'm going to go through and fill in all the missing frames for clothes, but if I use a color-converter, I'll only have to do it once. I think I also need to make female/male versions of the clothes, which is sometimes just placement (there is some ruby code in Universal Prite repo to locate a reference point) but also often actually differnt (will probly need to flatten the chest on some items, and as you noticed remove bounce.) I'd also like to remove the concept of sex from the drawings, like maybe "stout" vs "voluptuos" for the chest area, and just allow mix & match of differnt areas (Nosferatu from female-orc head, grey skin color, and human-male body, for example.)
It's a work in progress, but it's already able to make combinations of skin/clotes/hair that the other editor could not, so I think it's useful, even in this early stage.
Just want to say this is great work. Super-useful.
Another point is that I do all the color stuff in a webgl shader, so at some point I might be able to do a lot of these changes on the fly by pulling/stretching bits on render. Haven't totally worked out the idea, but I could imagine stretching or squishing the images to get them looking better on male/female bases.
Yep, I've noticed this. Pirate shirts are similar. One example of the opposite of this effect is the dead princess, here, which mostly matches up fine, even though the skeleton is "male". Pretty great!
Next step is dynamic colors for clothes (like I have hair & skin.) After that I'm going to go through and fill in all the missing frames for clothes, but if I use a color-converter, I'll only have to do it once. I think I also need to make female/male versions of the clothes, which is sometimes just placement (there is some ruby code in Universal Prite repo to locate a reference point) but also often actually differnt (will probly need to flatten the chest on some items, and as you noticed remove bounce.) I'd also like to remove the concept of sex from the drawings, like maybe "stout" vs "voluptuos" for the chest area, and just allow mix & match of differnt areas (Nosferatu from female-orc head, grey skin color, and human-male body, for example.)
It's a work in progress, but it's already able to make combinations of skin/clotes/hair that the other editor could not, so I think it's useful, even in this early stage.