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"I know there is a weekly
Monday, October 15, 2012 - 11:17

"I know there is a weekly challenge here on OGA."

There was; no such thing is run anymore (I think its main purpose was to build community, and now that there are a whole bunch of people around, it's not as necessary).

But a problem with your idea is that a game benefits much more from 10 months from a single graphical assets contributor than 1 month from 10 contributors (perhaps this goes less for music & even less for sound effects), because (1) it takes time to familiarize yourself with the context in which the assets would be used  (2) more importantly it is difficult for different people to reach for a unified graphical style.

And the "weekly challenge" entries normally didn't take a week to create; they took maybe a single session of some 1-2 hours, and the week would just be the time in which the theme would be changed.

First time I clicked the
Wednesday, October 10, 2012 - 04:50

First time I clicked the Averguard temple door (with the Key in inventory), the game crashclosed abruptly. Could not reproduce, next time it worked fine (giving a message & Log update to go back to the questgiver).

That's really neat, I've
Monday, September 10, 2012 - 14:48

That's really neat, I've thought of such a feature often when using irc!

Still as Bart said, it would fracture the community.

The tentacles&eye thing is
Tuesday, September 4, 2012 - 20:08

The tentacles&eye thing is pretty cool

Hello. I made 4 concept arts.
Monday, October 10, 2011 - 20:49

Hello. I made 4 concept arts. http://opengameart.org/content/4-characters

Hello. I made 4 concept arts.
Monday, October 10, 2011 - 20:49

Hello. I made 4 concept arts. http://opengameart.org/content/4-characters

This is very awesome
Monday, September 19, 2011 - 23:57

This is very awesome

test
Saturday, July 23, 2011 - 13:48

test

"What sort of frame rate are
Tuesday, July 12, 2011 - 09:41

"What sort of frame rate are you getting when this happens?" 

The framerate number is something between 2 and 8, both in the new build and before, and both in the town dialogue and outside, and both with shaders and without. Sorry about talking of the big keyboard/mouse differences; I think I thought that just because keyboard lag is not as easily noticable.

Re: Conquests
Sunday, June 26, 2011 - 12:47

I tried turning off the shader options in the configuration program; it started crashing rapidly then.

http://pastebin.com/raw.php?i=9ZsGT9ZR

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