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I could do either. :) Leaning
Sunday, February 5, 2017 - 06:36

I could do either. :) Leaning toward the 6-monther, but I'd be happy with the alternate. Awesome!

If it's no break, I probably
Thursday, February 2, 2017 - 14:39

If it's no break, I probably will do them very seldomly, if at all. The reason I picked 1 or 3 was because there was time off.

Mmm. My attendance may be
Wednesday, February 1, 2017 - 21:40

Mmm. My attendance may be sporadic, with being sick and all, but I'd go for 1 or 3. I could use a break from my usual project to clear my head anyway, and it sounds like great practice. :)

Hey Trent!
Sunday, January 29, 2017 - 23:05

Hey Trent!

Let me get back to you a little later? I'm still having terrible drug reactions to my medication, but I'll write you once I feel alive again to get back to work. :) Thanks for the offer!

Eugh. I may not be able to
Thursday, January 26, 2017 - 14:08

Eugh. I may not be able to make it. My drugs have not been kind to me this week, and I'm only starting to feel half alive again. :( We'll see. Good luck to the rest of you, though!

Very nice! I'm glad to hear
Sunday, January 22, 2017 - 23:15

Very nice! I'm glad to hear it. :) Looking forward to seeing what you do with the RPG.

I'll take a look at the zombie game in a little while-- I can't say for sure when, because I've been put on some new meds that have me pretty out of it, and I'm not sure how long it'll last. I'll check back in later.

Had to check. :) I've worked
Thursday, January 19, 2017 - 23:20

Had to check. :) I've worked in QA in the game industry, so I apologize if I sound harsh; old training, ect.

IU: This one stood out to me the most, so for now this is what I'll focus on.

1. It's difficult to move around. I see what you're trying to do with the 'click to move to this spot' navigation, but if you're going to do that the pathfinding needs to be smarter and the NPCs and game elements need to be less touchy. Right now if there are even simple obstacles in the way the character won't move. Other times, I'll be attempting to move somewhere, and I'll have clicked on a nearby NPC or item instead.

You can do what you want with your design, obviously, but given the genre I'd have expected a standard WASD control setup.

2. Icons everywhere, and I have no idea what each one's supposed to mean. The UI needs some hover-text, and I'd like to see hover-text over the game elements. I'd no idea which item in the mining field was which at a glance.

3. The display menu on the lower left corner, which reports your actions? It needs a timestamp before each message, particularly if you're going to be using the 'do this until the inventory is full / empty' actions. (Also, related-- when it says "You put the item in you're inventory"-- change the 'you're' to 'your'.)

4. Action-type menus come up on objects you're not adjacent to: say I'm five squares away from an ore block I want to mine. I click on the stack, there's a mining button. I press it, and... nothing happens, because I'm not adjacent to it.

Either I need to move straight to the object after clicking 'mine', or that menu should only appear when the character is within a certain distance. This goes for every other similar menu-- trading, smithing, ect.

I have more, but this is probably enough for now. Keep working at it!

Lovely work! Thanks for
Thursday, January 19, 2017 - 17:50

Lovely work! Thanks for sharing!

... Oh boy. Now I have to
Wednesday, January 18, 2017 - 19:28

... Oh boy. Now I have to join in. Darn you, Dannorder! :D

 

Looking forward to it!

@Darkwall - Are you looking
Wednesday, January 18, 2017 - 01:57

@Darkwall - Are you looking for critique at the moment?

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