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LPC Children Walk Animation:
Wednesday, December 7, 2022 - 13:58
  • LPC Children Walk Animation: On 9/25/2022, Nila122 gave permission to use OGA-BY for their LPC content.
    • Above asset (child sprite components) derived from Kheftel's LPC Child Standing Template: Original submission from 9/11/2015 included OGA-BY 3.0
    • Above asset (elven ears component) derived from Makrohn's LPC Ladies: On 11/9/2022, Makrohn gave permission to use his components under the terms of the OGA-BY license(s)
      • Above asset (orc heads components) derived from MadMarcel's LPC Female orc/ogre/goblin/troll (base walkcycle): On 11/9/2022, MadMarcel added OGA-BY 3.0 license to the submission.
        • Above asset (female walkcycle component) derived from Redshrike's female_walkcycle.png component of the LPC Base Assets: No later than 4/8/2022, Redshrike gave permission to use his components under the terms of the OGA-BY licene(s).

All artists who's works this was derived from have now added OGA-BY to the source works. The license has been added to this submission.

Cool. 
Monday, December 5, 2022 - 15:47

Cool. 

What I was suggesting is uploading an entire album at once. If 10 songs of an album are attached to a single submission, the site sees it as one upload, not 10. For example: https://opengameart.org/content/star-shift-freelancers-ost is one submission containing 26 songs.

You're decision, though. However you prefer.

best format for what?
Monday, December 5, 2022 - 14:53

best format for what?

.Ogg is certainly better than .mp3; and .flac is almost certainly better than .wav. But as for .ogg being better than .flac or vice versa, that depends on what it's being used for.

.Ogg has no silent prefix segment so ogg tracks can be looped easier than .mp3. .Ogg is also not tied up by intellectual property problems, so more game engines tend to be compatible with .ogg vs .mp3. Some people say .ogg sounds better, too, but I think the difference is neglegible in that area... or can be attributed to differences in bitrate, etc. which are adjustable options on both formats.

.Ogg is not better than .wav for pure sound fidelity. It is still a lossy format, so editing .ogg tracks is kind of like editing .jpg files. The more you change and overwrite the same file, the more weird artifacts you will see/hear, which is why .wav files are preferred for editing and development; they can be edited without loss of quality or adding artifacts. However, .wav's are HUGE, so they are rarely used in the "final product" and a game engine is going to be able to deal with .ogg or mp3 a lot easier than .wav files.

.flac is lossless like wav, but compressed. It also is compatible with a lot of audio editing software. .flac is generally better compressed (and decompresses faster) than, say, a .wav file stored inside a .zip archive. For that reason, .flac is kind of a better "final product" format than .wav is, but there aren't a lot of engines that can play .flac files directly (yet). It's also still pretty large filesize compared to .ogg or mp3. Personally, I don't feel the inhanced audio quality of .flac is enough to make up for being five times larger than the same track in .ogg format. Doubly so for .wav. However, it makes an excellent developement/editing format because it's lossless like .wav, but usually about 40% smaller filesize than a zipped .wav.

TL;DR: IMHO compose with .flac, but ship your game with .ogg.

If you can't do that, compose with .wav, but ship your game with .mp3

I, too, am curious to hear other's opinions on this. I am a developer, not a composer, so I lack the trained ear that may be catching some other unnamed benefits of these (and other) formats.

EDIT: .wav is to .bmp as .ogg is to .jpg, and .flac is to .png

how are the albums currently
Monday, December 5, 2022 - 14:03

how are the albums currently delineated? I am seeing 16 individual tracks.

I am sad about the Isle of Avalon .flac. Definitely a superior format, and already compressed. Thanks for sharing the ogg, though. Still useful. :)

That's good to hear. Yes the
Monday, December 5, 2022 - 09:12

That's good to hear. Yes the contentID system causes lots of trouble for people sharing free songs. Developers would find great music here on OGA, use it as the background for their videos, then youtube would copyright strike them for using publicly shared content. Aweful! 

This music gets my blood pumping! Thanks for sharing! 

Let me know if you would prefer to have all the tracks available on one page as an album, instead of the delayed release one-page-per-song.

See also https://opengameart
Sunday, December 4, 2022 - 17:10

See also https://opengameart.org/forumtopic/assests-removed-all-accept-for-one

@The Oracle & @Jolt Eagle: Emcee Flesher is correct. See link above. Your posts will reappear automatically. If you want to avoid that in the future, I would recommend uploading multiple tracks on one submission instead of multiple submissions with one track each... or spread out the submissions so they are less frequent. Please do not REupload the same tracks. This will further delay your submissions from returning.

@Wyver9: The issue you saw was not the same as Oracle's or Jolt Eagles. That was from lots of links making the site think the submission was spam. It is approved now. 

It's visible now. It was
Sunday, December 4, 2022 - 17:06

It's visible now. It was identified as spam because of all the links you had in the submission. You're allowed to link to all the places you've linked to, but the site wasn't so sure. Let me know if you have any other issues.

Are these songs submitted to
Sunday, December 4, 2022 - 11:45

Are these songs submitted to YouTube's content id system?

Is "The Oracle" a member of
Saturday, December 3, 2022 - 22:15

Is "The Oracle" a member of Kaiser?

Please use an audio file as
Thursday, December 1, 2022 - 10:08

Please use an audio file as the first preview of audio submissions. Pleople can't listen to the picture of a process tree.

EDIT: Fixed, thanks! :)

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