Are differences enough make it not derivative? Is there a rule of thumb on how much different it should be?
Technically no. If "copying" (in a legal sense) occured, no amount of changes will fully innoculate it from risk of being a derivative. However, even some lawyers would say that if it is so different that you truly cannot tell that one came from the other, why would it matter? Then again, other lawyers have told me, "if the new work is nothing like the original, why did you need the original at all? Just create the new work without using existing works and eliminate the risk entirely."
How did your kitbashing story ended though? I'm sure it is derivative work, but that would probably fall under the fair use category, right?
Yes, it was deemed derivative. He argued it was Fair-Use, but it was only fair-use in featuring the assets in his video, so he didn't get a copyright strike against his channel, but it was not Fair-Use to use the derivatives in his game. The youtube videos were not infringing, but they were used as evidence that his game would be infringing. He still had to adhere to the DMCA for using the assets in his other projects.
In the same way, you could probably use derivative assets under the terms of Fair-Use, but using them in a game would mostl likey not qualify as Fair-Use. Similarly, submitting such assets to OGA would not be allowed because "Fair-Use" is not one of our accepted licenses.
Well, now I could probably redo it based on my own piece as reference... :)
Hahaha! Well, you should note that using a derivative of the original as a reference when making a new version would make the new version a derivative of the original as well.
Otherwise I could just... trace the shape and layout of Chrono from Chrono Trigger to make my new character "Shrono". Shrono is a derivative of copyrighted content, so then I trace the shape and layout of Shrono to make my totally-original-not-copyright-infringing-character "Brono". Copyright-free, right!? </sarcasm> :P
Distinctive qualities help, but you can still end up with a derivative that looks nothing like the the original. It will still be a derivative if you used the original to copy it. It would be hard to prove it's infringing if it looks nothing alike, but it could still be trouble. Comparing similarity is not the only way to prove something was derived. I know a guy who made video blogs of himself kitbashing commercial game art until no one could tell what it came from. No one could prove it was a derivative by comparing the assets side-by-side, but someone still DMCA'd him and used his own video blog as evidence of copying.
Again, looking at the original while you create your own version is borderline. Usually it takes more than that to constitute "copying" in a legal sense. Your art is probably fine, but if you're not sure, I wouldn't risk it until you can redo the sprite without using another asset as a reference
The Italian version would indicate the artist if it weren't Osamu Tezuka.
Using the artwork as an indirect reference is borderline derivative. Could go either way. I'd say best not to use it unless you're able to remake the asset without using any references.
@SCaydi: I know this has been up for a while, but would you be willing to alter the title? It is implying these sprites are copies of (or derivatives of) the LoZ LttP sprites. Given their uniqueness, I assume that is not the case and that you were just inspired by the same items in LoZ, correct?
Even something like "Items inspired by Legend of Zelda" would work.
Usage in your own game is a bit different from submission on OGA. Since you're talking about the Summer Art Challenge, I'll assume your interest is predominantly about submtting on OGA:
^ Pretty much what they said; Should be fine, but it depends on how you made the more specific sprites, like that astronaught face. More on that below.
Using the same/similar color palette is fine. That won't make it a derivative. Palettes can't be copyrighted.
You'll want to avoid labelling your asset pack with the Manga title or author name. "The Crater by Osamu Tezuka Asset pack!" could invite Trademark issues and implies endorsement by the manga author that he has not given. Saying it's "inspired 'The Crater' manga" is fine, though.
How was your astronaut character and astronaut face created? Did you copy/scan the manga and then alter the image? Did you trace any part of the manga art to get the right shape and proportion? What parts of the manga, if any, did you use as a base or guide?
It would only be a problem if a reasonable person would mistake them for existing official minecraft IP. These don't appear to be copied in any way from mojang property nor are they close enough to cause brand confusion.
Generally, I try to leave it be unless it is 'too close for comfort', such as nearly identical assets (which these are not) or it is implying endorsement, like "CC0 Minecraft textures" (which these are not).
This is why you'll find "Zelda-Like" titles all over the site, but no "Zelda".
Hold on, now. It is perfectly fine to have one license here on OGA, and have a different license for the content on itch.io.
@Roupiks: If you are ok with people using the content you are sharing here under the license shown here, there is no issue at all. Lots of people share some art on OGA for free, but share a "premium" set on itch under a different license and/or for a price. It can even be the exact same content under two different licenses.
@DustDFG: If you downloaded it from itch, you must adhere to the terms indicated on itch. If you downloaded it from OGA, you must adhere to the terms indicated on OGA.
Technically no. If "copying" (in a legal sense) occured, no amount of changes will fully innoculate it from risk of being a derivative. However, even some lawyers would say that if it is so different that you truly cannot tell that one came from the other, why would it matter? Then again, other lawyers have told me, "if the new work is nothing like the original, why did you need the original at all? Just create the new work without using existing works and eliminate the risk entirely."
Yes, it was deemed derivative. He argued it was Fair-Use, but it was only fair-use in featuring the assets in his video, so he didn't get a copyright strike against his channel, but it was not Fair-Use to use the derivatives in his game. The youtube videos were not infringing, but they were used as evidence that his game would be infringing. He still had to adhere to the DMCA for using the assets in his other projects.
In the same way, you could probably use derivative assets under the terms of Fair-Use, but using them in a game would mostl likey not qualify as Fair-Use. Similarly, submitting such assets to OGA would not be allowed because "Fair-Use" is not one of our accepted licenses.
Hahaha! Well, you should note that using a derivative of the original as a reference when making a new version would make the new version a derivative of the original as well.
Otherwise I could just... trace the shape and layout of Chrono from Chrono Trigger to make my new character "Shrono". Shrono is a derivative of copyrighted content, so then I trace the shape and layout of Shrono to make my totally-original-not-copyright-infringing-character "Brono". Copyright-free, right!? </sarcasm> :P
Distinctive qualities help, but you can still end up with a derivative that looks nothing like the the original. It will still be a derivative if you used the original to copy it. It would be hard to prove it's infringing if it looks nothing alike, but it could still be trouble. Comparing similarity is not the only way to prove something was derived. I know a guy who made video blogs of himself kitbashing commercial game art until no one could tell what it came from. No one could prove it was a derivative by comparing the assets side-by-side, but someone still DMCA'd him and used his own video blog as evidence of copying.
Again, looking at the original while you create your own version is borderline. Usually it takes more than that to constitute "copying" in a legal sense. Your art is probably fine, but if you're not sure, I wouldn't risk it until you can redo the sprite without using another asset as a reference
The Italian version would indicate the artist if it weren't Osamu Tezuka.
Using the artwork as an indirect reference is borderline derivative. Could go either way. I'd say best not to use it unless you're able to remake the asset without using any references.
@SCaydi: I know this has been up for a while, but would you be willing to alter the title? It is implying these sprites are copies of (or derivatives of) the LoZ LttP sprites. Given their uniqueness, I assume that is not the case and that you were just inspired by the same items in LoZ, correct?Even something like "Items inspired by Legend of Zelda" would work.EDIT: Fixed, thanks! :)
@Umplix: Yes that other submission would be a problem. Thank you for pointing that out.
Usage in your own game is a bit different from submission on OGA. Since you're talking about the Summer Art Challenge, I'll assume your interest is predominantly about submtting on OGA:
^ Pretty much what they said; Should be fine, but it depends on how you made the more specific sprites, like that astronaught face. More on that below.
Using the same/similar color palette is fine. That won't make it a derivative. Palettes can't be copyrighted.
You'll want to avoid labelling your asset pack with the Manga title or author name. "The Crater by Osamu Tezuka Asset pack!" could invite Trademark issues and implies endorsement by the manga author that he has not given. Saying it's "inspired 'The Crater' manga" is fine, though.
How was your astronaut character and astronaut face created? Did you copy/scan the manga and then alter the image? Did you trace any part of the manga art to get the right shape and proportion? What parts of the manga, if any, did you use as a base or guide?
It would only be a problem if a reasonable person would mistake them for existing official minecraft IP. These don't appear to be copied in any way from mojang property nor are they close enough to cause brand confusion.
Generally, I try to leave it be unless it is 'too close for comfort', such as nearly identical assets (which these are not) or it is implying endorsement, like "CC0 Minecraft textures" (which these are not).
This is why you'll find "Zelda-Like" titles all over the site, but no "Zelda".
Hold on, now. It is perfectly fine to have one license here on OGA, and have a different license for the content on itch.io.
@Roupiks: If you are ok with people using the content you are sharing here under the license shown here, there is no issue at all. Lots of people share some art on OGA for free, but share a "premium" set on itch under a different license and/or for a price. It can even be the exact same content under two different licenses.
@DustDFG: If you downloaded it from itch, you must adhere to the terms indicated on itch. If you downloaded it from OGA, you must adhere to the terms indicated on OGA.
Woo! Thanks.
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