Nope. You're free to share any track or composition you make in FL studio. Since you aren't using any samples or segments from other artists, they're are entirely yours and can be licensed how you wish.
My opinion is that grinding is fine as long as its requirement is relatively low. I imagine as the difficulty of the encounters increase, the skill required of any given military unit must also increase in order for that unit to continue overcoming the battles. The reasonable skill level of each unit can be charted as a curve. The line represents what a unit's skill level should be at any point in the progression of the game in order to achieve a stalemate. If a unit's skill is below the curve, they will probably lose more battles than they're winning. If above the curve, that unit can be expected to win more battles then he loses.
If the player does no grinding at all (spends only the time absolutely required in combat to move on to the next battle, ignoring all optional combat encounters), they should start falling under the curve. This will require the player to do some grinding in order to level up their troops enough to be above the curve. I don't think it should take very much grinding to put their troops above the curve, though. If they must voluntarily spend 50% more time in optional encounters in order to have enough extra experience to fall above the curve, they'll probably get sick of grinding pretty fast. Even requiring as little as 10% extra time grinding seems small enought that they will value the extra work and challenge, but not feel it gets monotonous.
This is pretty close to infringing on the Dragon Ball IP. If it is a LSW character, it is definitely not compatible with an open license. If it's just inspired by LSW stuff, maybe not, but in legal terms, I feel like this still falls under "substantial similarity".
I think this is genuinely intended to be a separate character and is not truly a derivative of any copyrighted works, but its inspiration is still dangerously close. I'd advise caution when using or producing these sorts of assets.
There is no need to eliminate all publicity. There's nothing wrong with having a link or two. You should probably include a link to your youtube channel or your blog at least. That's just proper attribution. :)
"Is there anything you do not like or bothers you and wish that want to improve?"
Well, the assets are fine, but honestly your submission pages all look like spam. It's 2% asset and 98% advertisement. This is just my own personal opinion of what might be turning people off. It doesn't reflect on OGA policy in any way. Hope you don't feel like I'm being disrespectful. Your songs are good. :)
I like this idea. Has a lot of potential provided it doesn't get too pushy. I checked out the greenlight page, played the demo, liked it, voted yes. :)
Nope. You're free to share any track or composition you make in FL studio. Since you aren't using any samples or segments from other artists, they're are entirely yours and can be licensed how you wish.
Cc0 and CC-BY are both accepted on OGA. :)
My opinion is that grinding is fine as long as its requirement is relatively low. I imagine as the difficulty of the encounters increase, the skill required of any given military unit must also increase in order for that unit to continue overcoming the battles. The reasonable skill level of each unit can be charted as a curve. The line represents what a unit's skill level should be at any point in the progression of the game in order to achieve a stalemate. If a unit's skill is below the curve, they will probably lose more battles than they're winning. If above the curve, that unit can be expected to win more battles then he loses.
If the player does no grinding at all (spends only the time absolutely required in combat to move on to the next battle, ignoring all optional combat encounters), they should start falling under the curve. This will require the player to do some grinding in order to level up their troops enough to be above the curve. I don't think it should take very much grinding to put their troops above the curve, though. If they must voluntarily spend 50% more time in optional encounters in order to have enough extra experience to fall above the curve, they'll probably get sick of grinding pretty fast. Even requiring as little as 10% extra time grinding seems small enought that they will value the extra work and challenge, but not feel it gets monotonous.
I'd give this game a try. :)
I believe I can help.
What music are your compositions based on?
This is pretty close to infringing on the Dragon Ball IP. If it is a LSW character, it is definitely not compatible with an open license. If it's just inspired by LSW stuff, maybe not, but in legal terms, I feel like this still falls under "substantial similarity".
I think this is genuinely intended to be a separate character and is not truly a derivative of any copyrighted works, but its inspiration is still dangerously close. I'd advise caution when using or producing these sorts of assets.
Teh_Bucket, how did you find it? I must learn your magic.
wow... your magic is made of perseverance.
There is no need to eliminate all publicity. There's nothing wrong with having a link or two. You should probably include a link to your youtube channel or your blog at least. That's just proper attribution. :)
Well, the assets are fine, but honestly your submission pages all look like spam. It's 2% asset and 98% advertisement. This is just my own personal opinion of what might be turning people off. It doesn't reflect on OGA policy in any way. Hope you don't feel like I'm being disrespectful. Your songs are good. :)
I like this idea. Has a lot of potential provided it doesn't get too pushy. I checked out the greenlight page, played the demo, liked it, voted yes. :)
Looks intriguing!
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