The font is under fontspaces "freeware" terms*, the typeface is not. This is not changing the license of the font. It's making a derivative using the typeface, which fontspace's terms do allow, as far as I can tell. Not sure what the personal and commercial terms are for, as they don't seem to correspond with the license designation on this particular font.
*(Their terms are not exactly specific, but more so than you'd expect from a typical non-license)
Though you should not put "freeware" in the copyright box. Freeware is not the same as cc0. The original font file is freeware, this sprite sheet is not.
Would you be willing to upload a copy the Authors.txt here? I know that file is subject to change as you add and edit the resources used by the spritesheet generator, but the assets you've shared here are static, so that isn't an issue since the credits would be for these assets, not the generator itself. The main reason I ask is because assets that are here on OGA must have credit information here on OGA, so there should be a copy people can access without following a link to elsewhere.
(and, sorry if i sound presumptuous, but i think i have great familiarity with the task.)
That's not presumptuous, you're the perfect person for this test. :)
It looks like the last .gif (black background) has some frame position decay. Toward the end of the animation the frames are vertically shifting out of position. I am hoping that is just the result of entering a slightly inaccurate frame height value (one pixel too many?).
i can't put more than 5400 cels in a spritesheet and therefore i'm not allowed to laugh like a pirate and shout: "16384? HA! that's not even warm up!" ;)
Hahaha! Thank goodness! I was worried you'd still be able to overwhelm the script. :D These are great results. Better than I expected, to be honest. I know it isn't going to be as high quality as the hardcore processing you can do, but like you said, the selling point is the simplicity and the fact it is nearly impossible to make mistakes.
The font is under fontspaces "freeware" terms*, the typeface is not. This is not changing the license of the font. It's making a derivative using the typeface, which fontspace's terms do allow, as far as I can tell. Not sure what the personal and commercial terms are for, as they don't seem to correspond with the license designation on this particular font.
*(Their terms are not exactly specific, but more so than you'd expect from a typical non-license)
Though you should not put "freeware" in the copyright box. Freeware is not the same as cc0. The original font file is freeware, this sprite sheet is not.EDIT: Fixed, thanks.
Oh nice, not the ttf itself. Well done.
https://opengameart.org/forumtopic/licensing-are-google-fonts-public-domain
For some other fonts that ARE truly Public Domain/CC0...
https://fontlibrary.org/ has cc0 fonts, but not all of them are cc0 (public domain) so I recommend this more specific link showing only the CC0 fonts: https://fontlibrary.org/en/search?license=CC-0
same for https://www.ffonts.net/tag/0/cc0 not many but not bad.
https://www.1001fonts.com/ has some public domain fonts as well, but there is no obvious way to filter by specifically Public Domain or cc0 fonts.
and of course OpenGameArt.org has cc0 fonts: https://opengameart.org/art-search-advanced?&field_art_tags_tid_op=or&fi...
Any others?
Perfect. thanks.
yes please.
I love seeing more LPC stuff.
Would you be willing to upload a copy the Authors.txt here? I know that file is subject to change as you add and edit the resources used by the spritesheet generator, but the assets you've shared here are static, so that isn't an issue since the credits would be for these assets, not the generator itself. The main reason I ask is because assets that are here on OGA must have credit information here on OGA, so there should be a copy people can access without following a link to elsewhere.
I don't see why it was disabled. As far as I know that was a mistake. Should be fixed now.
That's not presumptuous, you're the perfect person for this test. :)
It looks like the last .gif (black background) has some frame position decay. Toward the end of the animation the frames are vertically shifting out of position. I am hoping that is just the result of entering a slightly inaccurate frame height value (one pixel too many?).
Hahaha! Thank goodness! I was worried you'd still be able to overwhelm the script. :D These are great results. Better than I expected, to be honest. I know it isn't going to be as high quality as the hardcore processing you can do, but like you said, the selling point is the simplicity and the fact it is nearly impossible to make mistakes.
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