LPC = Liberated Pixel Cup. An art contest from back in the day. Anything with an "LPC" tag means "this art is made in the Liberated Pixel Cup style and is intended to be compatible with other LPC-tagged artwork" https://lpc.opengameart.org/static/LPC-Style-Guide/build/index.html
It is only tangentially related to the licenses. The original LPC contest artworks were all licensed CC-BY-SA and GPL. Both licenses require all derivatives to be under the same license. The assets above utilized some of the original LPC artowrk (or derivatives of derivatives of the original LPC artwork) therefore, the licenses on the above assets must also be CC-BY-SA and GPL.
@Goddessakura: everything on this site can be used in commercial games, as long as you're adhering to the license terms. Sometimes the license terms mean you have to give credit, sometimes it means you have to share any derivatives you make under the same license, but the terms never mean "can't be used in a commercial game". Let us know if you have any questions about specific licenses.
These files have an unknown license, were obtained from unkown sources or were compiled from third party material.
This is derived from a sound font with a questionable license. Unless you can track down the origin of the files and their corresponding license, this can't be licensed CC0.
Thanks for all the debugging data. We're still trying to figure out the cause, but so far it looks like... just lots and lots of traffic, basically. Botanic has made some adjustments that should allow for more requests without hitting the server's limits, but it might not be the solution to the underlying problem... or it could be exactly what is needed, but traffic may continue to increase, resulting in similar issues again later.
I expect the errors to be less frequent now, at least temporarily, but please continue to indicate when you get the errors so we can track this trend. Again, thanks all for taking the time to help us debug this. :)
@CrazyDuckGames: Same answer as above; you may make a post discussing the software, and include a link to the software, but the software itself is not an art asset, and should not be submitted as such.
You may submit the art assets that you produced with the software and, again, link to the software in the submission description, but it is the output of the software that are 2D art assets, not the software itself.
Users agree that subscription does not constitute ownership of any aspect of the Service including, but not limited to, the GIFs or GIF templates that you create.
Can these actually be shared under the terms of CC0?
Just FYI, preview images are not considered part of the asset, so you can use a preview image that has the humans in it, but leave them out of the actual downloadable file. That would allow you to show off how they look on an LPC character, but not require you to license the submission as if it is derived from it. All you would need to do is put a blurb in the description like: "LPC characer not included, but you can find it at https://opengameart.org/content/lpc-medieval-fantasy-character-sprites" Then your attrbution/copyright-notice section could be what you had originally. ...In fact, it would be more usable that way, since users would not need to edit out the demo-character to add the shield to thier own custom characters.
Don't know how much you care about that, and it is fine the way it is now, but it is an alternative option. :)
LPC = Liberated Pixel Cup. An art contest from back in the day. Anything with an "LPC" tag means "this art is made in the Liberated Pixel Cup style and is intended to be compatible with other LPC-tagged artwork" https://lpc.opengameart.org/static/LPC-Style-Guide/build/index.html
It is only tangentially related to the licenses. The original LPC contest artworks were all licensed CC-BY-SA and GPL. Both licenses require all derivatives to be under the same license. The assets above utilized some of the original LPC artowrk (or derivatives of derivatives of the original LPC artwork) therefore, the licenses on the above assets must also be CC-BY-SA and GPL.
@Goddessakura: everything on this site can be used in commercial games, as long as you're adhering to the license terms. Sometimes the license terms mean you have to give credit, sometimes it means you have to share any derivatives you make under the same license, but the terms never mean "can't be used in a commercial game". Let us know if you have any questions about specific licenses.
How would you use it if it were a .png?
Sounds good.
However, this is kind of a problem:This is derived from a sound font with a questionable license. Unless you can track down the origin of the files and their corresponding license, this can't be licensed CC0.EDIT: Fixed, thanks! :)
Done.
Thanks for all the debugging data. We're still trying to figure out the cause, but so far it looks like... just lots and lots of traffic, basically. Botanic has made some adjustments that should allow for more requests without hitting the server's limits, but it might not be the solution to the underlying problem... or it could be exactly what is needed, but traffic may continue to increase, resulting in similar issues again later.
I expect the errors to be less frequent now, at least temporarily, but please continue to indicate when you get the errors so we can track this trend. Again, thanks all for taking the time to help us debug this. :)
@CrazyDuckGames: Same answer as above; you may make a post discussing the software, and include a link to the software, but the software itself is not an art asset, and should not be submitted as such.
You may submit the art assets that you produced with the software and, again, link to the software in the submission description, but it is the output of the software that are 2D art assets, not the software itself.
Yay! that is very generous. Thank you!
Can these actually be shared under the terms of CC0?EDIT: Fixed, thanks! :)
Yep, that fixes it.
Just FYI, preview images are not considered part of the asset, so you can use a preview image that has the humans in it, but leave them out of the actual downloadable file. That would allow you to show off how they look on an LPC character, but not require you to license the submission as if it is derived from it. All you would need to do is put a blurb in the description like: "LPC characer not included, but you can find it at https://opengameart.org/content/lpc-medieval-fantasy-character-sprites"
Then your attrbution/copyright-notice section could be what you had originally. ...In fact, it would be more usable that way, since users would not need to edit out the demo-character to add the shield to thier own custom characters.
Don't know how much you care about that, and it is fine the way it is now, but it is an alternative option. :)
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