While I am making my own game too at the moment (actually a lot of projects) I would still like to hear what you have in mind ^^ maybe I can do a little bit of work on your project too, or you might even be willing to join in on mine, which also uses game maker ^^
You can contact me on discord by Spring#6354 if you're interested, I can also link to some of my art if neccessary.
And we're back with this same issue for my new soundtrack, I've made 4 versions of the same tune in different programs, and I've no idea how to decide what to use - there's a comparison video here, but only 4 versions so far:
There's also the mega drive sound and master system, Atari POKEY , even commodore 64 SID remaining..... so many choices and how do you decide what is best ? O_o
Seriously though, the game does look extremely good, especially visually, I might get some inspiration from it here and there ;) even though it's pretty different from what I want to achieve too.
Thanks for your compliment about my music btw! ;w;
Maybe you are right in that an RPG thingy coded in Game Maker would be better than something made in RPG maker. I don't think it would be that hard for me to do one, and it would probably make the game more fit for my vision in the end, for example, you mention XP grinding, something I wasn't intending on having in my game at all, but is inherent in RPG maker. I certainly wouldn't buy one, I hate working with stuff like that xD
To be fair, I liked the idea of an RPG platformer too, but the problem is how to tie up the seam between platformer and RPG genre conventions nicely. For example, trying to make interesting platformer levels clashes with trying to design an interesting and believeable world for the characters to live in. I neither have ideas for platformer enemies which actually fit into the world, since there's no split between "monsters" and "humans" in this world, the monsters are the people and the humans mingle with them like it's normal xD and the villain isn't someone with a huge army.
I think part of the problem is that the game "meta -engine" so to speak (the same as the one in haydenwoffle) was originally designed as a traditional platformer and then I discovered that the story I wanted to tell wouldn't neatly fit into that :'D it probably requires redesigning so you don't have a standard "jump/attack" system (even though I don't know what to replace it with right now), the characters need to be made much smaller on screen, and I'll probably add walljumping (even though I'm not a big fan of it, so suggestions for alternatives to that are most welcome), ladders and such to make a bit more movement possible within the world and not the SMB1-like levels I'm working with currently. That might make things work a bit better?
About your games, I just thought I'd heard you saying you were interested in selling them in the future, but I must've been wrong there xP I think feeling any sort of pride from your own creations is very difficult to achieve.... but you are certinly more well on your way than myself ^^'
Thanks for providing an informed answer like this!!
It struck me that the gameplay I had in the works is not any good at all, and I am actually considering using RPG maker even, being that my games have become more a way to get my characters to life and tell their stories, and less something I actually intend for any sort of sizeable audience to play and enjoy.
We may differ there though. It seems to me like you are interested in your games getting an audience as well as telling your characters' story! That is a project of quite a big magnitude, so I can see why you'd be 6 months in already. Usually I hope to have the entire game finished in 6-8 months, now with an RPG that would obviously not be possible :P
If the RPG maker approach neither works (it probably won't :P), I'll try creating a new prototype with the approach you described. But I have to admit, it's quite hard for me to imagine a game which is really focused around the characters, essentially without the characters xD
The other thing I was thinking of doing was maybe visual novels. That would at least give me the chance to focus heavily on all the aesthetic aspects like the art,, music and writing.
Hi!
While I am making my own game too at the moment (actually a lot of projects) I would still like to hear what you have in mind ^^ maybe I can do a little bit of work on your project too, or you might even be willing to join in on mine, which also uses game maker ^^
You can contact me on discord by Spring#6354 if you're interested, I can also link to some of my art if neccessary.
This is really good too, nice mellow colors in that forest!
Having thought about it for most of the night and made a couple more test tunes, I realize that it should probably be .ogg again...
And we're back with this same issue for my new soundtrack, I've made 4 versions of the same tune in different programs, and I've no idea how to decide what to use - there's a comparison video here, but only 4 versions so far:
https://www.youtube.com/watch?v=AMw5TYxVU38&feature=youtu.be
There's also the mega drive sound and master system, Atari POKEY , even commodore 64 SID remaining..... so many choices and how do you decide what is best ? O_o
@VinnNo.0
It's certainly not always good ! XD Glad you like it though, it makes sense that it would fit better with pixel games I suppose....
@VinnNo0
Yay! The IGN hate train!
Seriously though, the game does look extremely good, especially visually, I might get some inspiration from it here and there ;) even though it's pretty different from what I want to achieve too.
Thanks for your compliment about my music btw! ;w;
Yuck IGN :'D
It looks like a beautiful game though, even though the vibe I was going for is very different.
Maybe you are right in that an RPG thingy coded in Game Maker would be better than something made in RPG maker. I don't think it would be that hard for me to do one, and it would probably make the game more fit for my vision in the end, for example, you mention XP grinding, something I wasn't intending on having in my game at all, but is inherent in RPG maker. I certainly wouldn't buy one, I hate working with stuff like that xD
To be fair, I liked the idea of an RPG platformer too, but the problem is how to tie up the seam between platformer and RPG genre conventions nicely. For example, trying to make interesting platformer levels clashes with trying to design an interesting and believeable world for the characters to live in. I neither have ideas for platformer enemies which actually fit into the world, since there's no split between "monsters" and "humans" in this world, the monsters are the people and the humans mingle with them like it's normal xD and the villain isn't someone with a huge army.
I think part of the problem is that the game "meta -engine" so to speak (the same as the one in haydenwoffle) was originally designed as a traditional platformer and then I discovered that the story I wanted to tell wouldn't neatly fit into that :'D it probably requires redesigning so you don't have a standard "jump/attack" system (even though I don't know what to replace it with right now), the characters need to be made much smaller on screen, and I'll probably add walljumping (even though I'm not a big fan of it, so suggestions for alternatives to that are most welcome), ladders and such to make a bit more movement possible within the world and not the SMB1-like levels I'm working with currently. That might make things work a bit better?
About your games, I just thought I'd heard you saying you were interested in selling them in the future, but I must've been wrong there xP I think feeling any sort of pride from your own creations is very difficult to achieve.... but you are certinly more well on your way than myself ^^'
Thanks for providing an informed answer like this!!
It struck me that the gameplay I had in the works is not any good at all, and I am actually considering using RPG maker even, being that my games have become more a way to get my characters to life and tell their stories, and less something I actually intend for any sort of sizeable audience to play and enjoy.
We may differ there though. It seems to me like you are interested in your games getting an audience as well as telling your characters' story! That is a project of quite a big magnitude, so I can see why you'd be 6 months in already. Usually I hope to have the entire game finished in 6-8 months, now with an RPG that would obviously not be possible :P
If the RPG maker approach neither works (it probably won't :P), I'll try creating a new prototype with the approach you described. But I have to admit, it's quite hard for me to imagine a game which is really focused around the characters, essentially without the characters xD
The other thing I was thinking of doing was maybe visual novels. That would at least give me the chance to focus heavily on all the aesthetic aspects like the art,, music and writing.
Thanks ^^
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