While I'm sure the SMB levels might have been helpful to learn from for Yulpers, I'm not too sure about how to exactly apply those to non-linear levels, involving both horizontal and vertical movement, I do think you might be right about the fact that I should think up all the objects needed in the game in a test bed before the levels are made. I really haven't got so many ideas for those either, though, I guess I might just need a break until I get more ideas instead of trying so hard to come up with any, because they're really not there, apparently. It sucks beacuse it's not exactly like I have too much to do otherwise....
And yeah, steam might've become kind of a cesspool, but so has pretty much every site which hosts many indie games :p many of these games are not any worse than most of the stuff you'd see released on the consoles in the 80's and 90's, for example, it's just kinda forgotten a bit more....
I've tried the visual novel idea and it wasn't great, right now I've changed the main character and is using a different story that ties in a bit better with the gameplay, but I still have no ideas about what to actually put in the game O_o especially level design, that is a major weak side of mine like I've also said above ^^' but that's why you gotta challenge yourself to do it anyway I suppose. I neither think there will be any battles at all, so a turn based battle system is probably not going to be a thing in it, maybe just flying around and listening to the music will be good enough for a start.
And tbh I think it's actually easy to be too critical of your own work, rather than the other way around?
You were kinda the same way about Pompeii, where you refused the winning title even though you could easily have claimed it ^^
@withthelove
While I'm sure the SMB levels might have been helpful to learn from for Yulpers, I'm not too sure about how to exactly apply those to non-linear levels, involving both horizontal and vertical movement, I do think you might be right about the fact that I should think up all the objects needed in the game in a test bed before the levels are made. I really haven't got so many ideas for those either, though, I guess I might just need a break until I get more ideas instead of trying so hard to come up with any, because they're really not there, apparently. It sucks beacuse it's not exactly like I have too much to do otherwise....
And yeah, steam might've become kind of a cesspool, but so has pretty much every site which hosts many indie games :p many of these games are not any worse than most of the stuff you'd see released on the consoles in the 80's and 90's, for example, it's just kinda forgotten a bit more....
This looks so good!
Perfect environment for a furry wrestling deathmatch!
I like that it has "Cosmos" like Saint Seiya too xD
Looks like it has become very complex :O the collect a thon is real :D
Thanks ^^ it's kinda.. just there
Really interesting designs :O
thanks!
That looks like a very complex request! Best of luck though ;w;
no problem!
@withthelove
I've tried the visual novel idea and it wasn't great, right now I've changed the main character and is using a different story that ties in a bit better with the gameplay, but I still have no ideas about what to actually put in the game O_o especially level design, that is a major weak side of mine like I've also said above ^^' but that's why you gotta challenge yourself to do it anyway I suppose. I neither think there will be any battles at all, so a turn based battle system is probably not going to be a thing in it, maybe just flying around and listening to the music will be good enough for a start.
And tbh I think it's actually easy to be too critical of your own work, rather than the other way around?
You were kinda the same way about Pompeii, where you refused the winning title even though you could easily have claimed it ^^
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