Would anyone be interested if I was the one hosting the next game jam in a couple of months? It would mainly be just a copy of the last summer one (no "all-OGA" restriction)
Or do you think it's too early yet and we should wait until next summer?
I certainly don't blame you for not reading through the whole thing ^v^ as it's quite long and verbose,,
I guess it's like a saying I once heard, "you already know that your first 10 games are going to suck, so you might as well get them out of the way".... and I have actually heard quite a lot of times that it isn't so important to focus on whether the end product is any good or not, and long as you've improved something personally - for some reason it's not anything I can really take in, though,,,
While I'm sure the SMB levels might have been helpful to learn from for Yulpers, I'm not too sure about how to exactly apply those to non-linear levels, involving both horizontal and vertical movement, I do think you might be right about the fact that I should think up all the objects needed in the game in a test bed before the levels are made. I really haven't got so many ideas for those either, though, I guess I might just need a break until I get more ideas instead of trying so hard to come up with any, because they're really not there, apparently. It sucks beacuse it's not exactly like I have too much to do otherwise....
And yeah, steam might've become kind of a cesspool, but so has pretty much every site which hosts many indie games :p many of these games are not any worse than most of the stuff you'd see released on the consoles in the 80's and 90's, for example, it's just kinda forgotten a bit more....
@Krupps pretty interesting book, it might be worth buying ^^
Thanks!!
maybe ^^
Thanks! ^^
Thanks !!
Theme suggestion: "I enjoy my life"
Would anyone be interested if I was the one hosting the next game jam in a couple of months? It would mainly be just a copy of the last summer one (no "all-OGA" restriction)
Or do you think it's too early yet and we should wait until next summer?
@william.thompsonj
I certainly don't blame you for not reading through the whole thing ^v^ as it's quite long and verbose,,
I guess it's like a saying I once heard, "you already know that your first 10 games are going to suck, so you might as well get them out of the way".... and I have actually heard quite a lot of times that it isn't so important to focus on whether the end product is any good or not, and long as you've improved something personally - for some reason it's not anything I can really take in, though,,,
@withthelove
While I'm sure the SMB levels might have been helpful to learn from for Yulpers, I'm not too sure about how to exactly apply those to non-linear levels, involving both horizontal and vertical movement, I do think you might be right about the fact that I should think up all the objects needed in the game in a test bed before the levels are made. I really haven't got so many ideas for those either, though, I guess I might just need a break until I get more ideas instead of trying so hard to come up with any, because they're really not there, apparently. It sucks beacuse it's not exactly like I have too much to do otherwise....
And yeah, steam might've become kind of a cesspool, but so has pretty much every site which hosts many indie games :p many of these games are not any worse than most of the stuff you'd see released on the consoles in the 80's and 90's, for example, it's just kinda forgotten a bit more....
This looks so good!
Perfect environment for a furry wrestling deathmatch!
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