Btw, forgot to mention this, but that song was one of 3 songs where I had written the initial melody but hired someone called Falanca to handle all the audio production, which is why it sounds so different from all the other music in Kymiball.
What you are saying is a little confusing, but no matter what, "8-bit systems" are never named after their color bit depth anyway. It's mostly a generic marketing term, in many ways,
Hey, those were a great job! The only reason why I didn't have more yellow shades on the sprite was that the original palette I used, endesga-36, didn't contain any more.
Btw, forgot to mention this, but that song was one of 3 songs where I had written the initial melody but hired someone called Falanca to handle all the audio production, which is why it sounds so different from all the other music in Kymiball.
Oh, that song!
It's the last song on the list here:
https://opengameart.org/content/the-pony-game-ost-in-progress
(It was reused from another game which is why you couldn't find it in the Kymiball collection.)
Pretty sure it's one of either these two themes you are thinking of:
https://opengameart.org/content/a-raindrop-gentle-kymis-theme
https://opengameart.org/content/bedtime-breakout-theme
Luckily that's not who you will be playing in the game either, instead the wasp itself :D
What you are saying is a little confusing, but no matter what, "8-bit systems" are never named after their color bit depth anyway. It's mostly a generic marketing term, in many ways,
thank you! Lots of improvements could still be done though!
Thanks! Most of it is just copypasting :D
Glad you like it! Yeah there is some similarity to the Apidya bee, also with the guy transforming into it and so on...
I use aseprite, and I'm not entirely sure what you mean by "8 bits palette" :o
Hey, those were a great job! The only reason why I didn't have more yellow shades on the sprite was that the original palette I used, endesga-36, didn't contain any more.
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