@Ninja Dog, you may be right that the isometric map is better. It has much better performance at least. And it's much easier to work with than the 3d map.
I managed to achieve some rudimentary results.... however this is really more of a hack than an efficent solution, and it is extremely slow and sluggish....
Only 5 (I think) of the 9 planned stages were finished. I can send you that pre-released build of the game if you're interested, it's sort of a mix between a shmup and a mega man clone.
It's not very good tho, as it is one of my earlier games. But still fairly enjoyable.
I made a few updates to the isometric map!
@Ninja Dog, you may be right that the isometric map is better. It has much better performance at least. And it's much easier to work with than the 3d map.
I made a few changes and now it's running steadily at about 4000fps, which is ok I guess. It's hard to say with such a small map.
Yeah, but it's not a native SNES tracker, however OpenMPT
I managed to achieve some rudimentary results.... however this is really more of a hack than an efficent solution, and it is extremely slow and sluggish....
And then comes the real problem
How the hell do you accomplish texture splatting in game maker
I could also go with an isometric grid, to simplify it a little bit, it's a lot easier than full 3D.
Drawing something sexy is actually pretty hard for the most part...
Water added to it
Those do look nice, but I'm gonna do them myself I think. This is how far I've come with my terrain renderer.
Now I gotta make it zoom and pan.-
Thank you!
And yes, sorta.
Only 5 (I think) of the 9 planned stages were finished. I can send you that pre-released build of the game if you're interested, it's sort of a mix between a shmup and a mega man clone.
It's not very good tho, as it is one of my earlier games. But still fairly enjoyable.
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