You're likely right, I should probably think of the sample not as a "sample intrument", but just a waveform which can be manipulated. Normal samples could be reserved just for percussion. IT has resonant filters so that's already the start of a basic SID-like sound. Perhaps by adjusting the sample offset of a square wave it would even be possible to create commodore-style PWM sound, but I'll have to play around with that for a while.
But I did once hear about a trick that could be done in old trackers to achieve 2-OP FM synthesis, by hacking the vibrato effect and using a sample as the vibrato waveform. I wonder if that can be done in OpenMPT; it would make for some truly unique sound.
You are right about that. There are many disadvantages to .ogg like you say. If my tracks were sample based, then I would've chosen .it obviously. But they are not, they are FM synth based relying on some modulation effects and such which cannot be replicated faithfully with samples, I think. I tried .vgm in the meantime, but executing the playback was actually rather costly performance wise, however .it definitely isn't, so I might try and see if any of my songs let themselves transcribe into a sample based format.
And with .sid I found the player unreliable and unable to replicate a track faithfully as it sounded in GoatTracker (understandable, since every SID chip is different, but undesirable)
I've tried Klystrack, however the problem with it is the unlcear documentation on how to actually implement the Klystrack format within games, at least I can't find anything useful.
Right now I was just going with .ogg temporarily, but I am up for the challenge of either turning the songs I have into .it, or maybe trying to figure out the Klystrack thing, though I have no idea where to begin with it. We'll see. ^^
The question is; what can I use to represent a munitions depot other than a glowing red square? XD
You're likely right, I should probably think of the sample not as a "sample intrument", but just a waveform which can be manipulated. Normal samples could be reserved just for percussion. IT has resonant filters so that's already the start of a basic SID-like sound. Perhaps by adjusting the sample offset of a square wave it would even be possible to create commodore-style PWM sound, but I'll have to play around with that for a while.
But I did once hear about a trick that could be done in old trackers to achieve 2-OP FM synthesis, by hacking the vibrato effect and using a sample as the vibrato waveform. I wonder if that can be done in OpenMPT; it would make for some truly unique sound.
You are right about that. There are many disadvantages to .ogg like you say. If my tracks were sample based, then I would've chosen .it obviously. But they are not, they are FM synth based relying on some modulation effects and such which cannot be replicated faithfully with samples, I think. I tried .vgm in the meantime, but executing the playback was actually rather costly performance wise, however .it definitely isn't, so I might try and see if any of my songs let themselves transcribe into a sample based format.
And with .sid I found the player unreliable and unable to replicate a track faithfully as it sounded in GoatTracker (understandable, since every SID chip is different, but undesirable)
I've tried Klystrack, however the problem with it is the unlcear documentation on how to actually implement the Klystrack format within games, at least I can't find anything useful.
Right now I was just going with .ogg temporarily, but I am up for the challenge of either turning the songs I have into .it, or maybe trying to figure out the Klystrack thing, though I have no idea where to begin with it. We'll see. ^^
Think I will just go with .ogg format.
"Danish Mega Pony"
And yeah, you can have many fun plots just featuring Wily.
What would your Mega Man clone be about? Would it be set in a particular universe?
Tower of Druaga in an insanely hard game, no wonder you didn't fninish it on your first try :D
I played it a lot on the NDS, actually.
With SMB clones the hard thing is really, suprisingly, the level design, I find, and I'm terrible at it.
And yeah Mega Man clones are definitaly a thing, I've also made one, featuring ponies tho.
I'm tempted to make both. :P
What do you think has the best potential with graphics like this? A clone of Super Mario Bros. like this, or one of Tower of Druaga?
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