I might, but I'm not sure. Like you said yourself I think your game is very similar to many others and would benefit from a slightly more original concept, or a more fleshed out one. Apologies for that other person interrupting btw.
I'm not sure I can explain, what it looks like to me is that the background buildings have been upscaled while the people have not, It would look better if you had drawn the buildings at the same resolution as the people without stretching them. ^^
I think you should stick with just one pixel size if that makes sense, the buildings in the background seem "chunkier" than the people, like they are lower res, which in my opinion creates sort of a confusing look and is not that appealing. Also I agree with everything RedVoxel said. :P
@chasersgaming i like that you think about what you are doing. You have to reach a certain level before you start worrying about the justification for your pieces. ^^
Also, why do you even fear people calling you lazy? There will always be someone putting more effort into their art than you, but also many more who put much less. I've seen your stuff and you are by no means lazy enough for it to be considered an issue by OGA at least, most of it is quite high quality.
A simple but fun game with nice particle effects! It gets hard quickly, but that's not a bad thing at all, I think.
Hmm. a train game. Could be an interesting concept, but I'm not very good at drawing vehicles or machinery.
It could also be like Outrun where you choose a route and so on.
I should've responded to his/her messages in his/her own thread :P
I might, but I'm not sure. Like you said yourself I think your game is very similar to many others and would benefit from a slightly more original concept, or a more fleshed out one. Apologies for that other person interrupting btw.
I'm not sure I can explain, what it looks like to me is that the background buildings have been upscaled while the people have not, It would look better if you had drawn the buildings at the same resolution as the people without stretching them. ^^
I think you should stick with just one pixel size if that makes sense, the buildings in the background seem "chunkier" than the people, like they are lower res, which in my opinion creates sort of a confusing look and is not that appealing. Also I agree with everything RedVoxel said. :P
What is your game about?
@chasersgaming i like that you think about what you are doing. You have to reach a certain level before you start worrying about the justification for your pieces. ^^
Added 3 more opponents: "Living Typhoon" Typhie, robotic unicorn girl Mecha Synthia (:P) and Pakistani kebab vendor Chef Swindler (:P)
All of these animations are on a very rough prototype stage.
Very haunting.
Also, why do you even fear people calling you lazy? There will always be someone putting more effort into their art than you, but also many more who put much less. I've seen your stuff and you are by no means lazy enough for it to be considered an issue by OGA at least, most of it is quite high quality.
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