@WorldLover: it sounds like you're ambitious. Have you tried a game-building engine like RPG Maker? That tool would give you an introduction to 2D game building and let you know what type of effort it would require.
Cliff Dweller RPG -- you live on a world shaped like a huge disk. The surface has become nearly uninhabitable due to a long and devastating war between magic and technology. The survivors have been forced to live in vertical cities dug into the edges of the disk. These city dwellers grow food in ledge farms, and collect water pouring off the disk edges. Over many years, roads have been dug out of the cliff face, linking the cities together. The people have begun to prosper again.
A massive complex of tunnels has been excavated deep into the disk sides, bringing forth minerals and coal deposits, which are used to power a steam technology. However, it now appears that some of these tunnels have probed too far into the unknown. A mysterious horror has begun to spread through the passages, turning some people into strange monstrosities, and driving others mad or sickly. Is this somehow related to the great war that was waged up above? Only the most daring adventurers willing to risk all can stop this evil tide.
Very nice, particularly with the World Globe model. For realism though, on the Large Shelf model I would have put the wood grain going length-wise on the horizontal shelves. Otherwise the wood would crack too easily when you applied weight. Just saying.
@WorldLover: it sounds like you're ambitious. Have you tried a game-building engine like RPG Maker? That tool would give you an introduction to 2D game building and let you know what type of effort it would require.
Trying for something a little different:
Cliff Dweller RPG -- you live on a world shaped like a huge disk. The surface has become nearly uninhabitable due to a long and devastating war between magic and technology. The survivors have been forced to live in vertical cities dug into the edges of the disk. These city dwellers grow food in ledge farms, and collect water pouring off the disk edges. Over many years, roads have been dug out of the cliff face, linking the cities together. The people have begun to prosper again.
A massive complex of tunnels has been excavated deep into the disk sides, bringing forth minerals and coal deposits, which are used to power a steam technology. However, it now appears that some of these tunnels have probed too far into the unknown. A mysterious horror has begun to spread through the passages, turning some people into strange monstrosities, and driving others mad or sickly. Is this somehow related to the great war that was waged up above? Only the most daring adventurers willing to risk all can stop this evil tide.
Nice yes, but its missing the pectoral fins.
Alas, modeling *that* is a bit beyond my current skill level, if it is even possible.
It would make a decent model for an older, low-poly game engine like NWN in a sci-fi setting.
Very nice, particularly with the World Globe model. For realism though, on the Large Shelf model I would have put the wood grain going length-wise on the horizontal shelves. Otherwise the wood would crack too easily when you applied weight. Just saying.
Looks good. That ought to drum up some interest.
It's all one mesh. You could certainly make the individual buttons separate meshes without too much difficulty. They each have their own mesh faces.
Really nice work. Some carrying handles would have been good though.
A nice collection. Thanks!
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