Thanks Julius. Yes it does look like they did a pretty decent job. I recognize a lot of the icons when I search "fantasy", for example. Wikimedia Commons might be another good place to store such images, but it would be a lot of work to transfer them over.
In a fantasy setting there are often plenty of assets available for the good guys, but not so many for the villains of the story: the orcs, goblins, trolls, ogres, and so forth. So my challenge suggestion is:
Monster Village -- Create assets for filling out and populating a crude village of evil goblinoids and their cohorts.
Very nice! Thanks for posting these.
These are really nice models. I ported them over to NWN2 and they work very well. Thanks for making them available.
I ported this to the NWN2 game engine. It work very nicely. Thanks for making this available.
It looks pretty cool. At first glance I thought it was some type of creature. Thanks for the contribution.
Very nice indeed. I can see many uses for this texture set.
python + libtcod
For example:
http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_u...
python is a widely used scripting language, so it can be employed for other projects. It is used in Blender, for example.
Thanks Julius. Yes it does look like they did a pretty decent job. I recognize a lot of the icons when I search "fantasy", for example. Wikimedia Commons might be another good place to store such images, but it would be a lot of work to transfer them over.
Excellent work.
In a fantasy setting there are often plenty of assets available for the good guys, but not so many for the villains of the story: the orcs, goblins, trolls, ogres, and so forth. So my challenge suggestion is:
Monster Village -- Create assets for filling out and populating a crude village of evil goblinoids and their cohorts.
I haven't noticed any performance issues, more than usual anyway.
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