There is actually an MG on the open-top LUV, just the render is too small to see it properly.
I intend to make these somewhat modular with interchangable weapons, wheels/mattracks, turrets on armour, rotors on choppers (maybe also tail assemby to match the rotor assembly, not much point in a tail rotor on a coax chopper), rotors/jets/ducted fans on tilt-engine craft, etc.
I'd certainly be happy to donate some money (and possibly effort) to a good open source terraria-like game. But I certainly wouldn't do so for XNA. It'd have to be something fundamentally multiplatform such as SDL/OpenGL.
There's nothing particularly technically complex about Terraria that I can see to make a clone a difficult proposition, the procedural world generation is really quite crude and massive grid-based worlds are trivial to page.
As I understand it Terraria was never designed for community modding, which is where I see a game like this could really shine. A modular system that allows users to create new biome generation systems, enemy AI, etc. could really boost the richness of the game world.
The Clonk family is interesting but when I've tried the games now and then over the years they've always felt stiff and clunky and I've never been able to get into them from a quick try. Terraria's generic platformer gameplay lets you jump right into the game without any initial laborious learning period. Which is nice.
qubodup: It certainly could have done with a few extra tags, but limiting them to things that are actualy in the image would be a good idea. I trimmed off most of the nonsensical ones.
ceninan: No game, just for kicks.
bart: There is an "ega" tag buried somewhere in there.
Crappy texture on VTOL and a dude.
Blend
There is actually an MG on the open-top LUV, just the render is too small to see it properly.
I intend to make these somewhat modular with interchangable weapons, wheels/mattracks, turrets on armour, rotors on choppers (maybe also tail assemby to match the rotor assembly, not much point in a tail rotor on a coax chopper), rotors/jets/ducted fans on tilt-engine craft, etc.
Meshes for attack chopper and VTOL.
Presuming I don't lose interest first (which is likely).
Acorn: The wheels aren't very round, they are just hexagonal prisms with one end twisted to enhance the silhouette.
Added a hard-top variant of the LUV and started work on the HMV (texture is messed because it's modified from the LUV).
Added preliminary texture.
258 tris. 64x64 pixels. 8 colours.
Blend
The whole point of the GPL is to ensure that your right to change is preserved.
Blender game engine?
I'd certainly be happy to donate some money (and possibly effort) to a good open source terraria-like game. But I certainly wouldn't do so for XNA. It'd have to be something fundamentally multiplatform such as SDL/OpenGL.
There's nothing particularly technically complex about Terraria that I can see to make a clone a difficult proposition, the procedural world generation is really quite crude and massive grid-based worlds are trivial to page.
As I understand it Terraria was never designed for community modding, which is where I see a game like this could really shine. A modular system that allows users to create new biome generation systems, enemy AI, etc. could really boost the richness of the game world.
The Clonk family is interesting but when I've tried the games now and then over the years they've always felt stiff and clunky and I've never been able to get into them from a quick try. Terraria's generic platformer gameplay lets you jump right into the game without any initial laborious learning period. Which is nice.
qubodup: It certainly could have done with a few extra tags, but limiting them to things that are actualy in the image would be a good idea. I trimmed off most of the nonsensical ones.
ceninan: No game, just for kicks.
bart: There is an "ega" tag buried somewhere in there.
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