Not bad. The gameplay is quite smooth, and the multiplayer component seems to work very well. The fact that it works without Adobe Flash makes it even better (from a technical point of view).
Except you seem to have missed the point with some sprites.
First of all, the game is missing the left-walking sprites. These sprites are missing in the original image, either, but that's because they are supposed to be easily created by flipping the right-walking ones horizontally.
Secondly, there is a reason the sheet has so many explosion sprites. Look at the sprite sheet again. The explosion is supposed to look somewhat like this: http://imgur.com/Q0Xvr .
Thirdly, the credits for the graphics are a bit wrong. Right now they seem to imply Matt Hackett and richtaur are two different persons, as well as missing yours truly.
You haven't yet seen my NES-style sprite sheets -- they even use pink as BG when the pink isn't #FF00FF! (Seriously, though, the pink is just easier to see in software such as grafx2, which doesn't have a notion of transparent pixels (actually, grafx2 does, it just doesn't display it in any special way).)
It's not the best what could be done, but I have just uploaded my own addition to this sheet, which provides the missing movement sprites, as well as a few new tiles. You are also in the collaborator list, so if you can fix any mistakes, feel free to do it.
Have you tried using Famitracker? It's a free (GPL, Windows only, but runs under Wine) program that allows you to create actual NES-compatible music.
The run-time package (RTP) from the RPG Maker software was, and is, very proprietary, with very limited rights given.
(The only way of distribution allowed is along with the games.)
The art on the previews is my own. It wasn't yet released (I had to fix some stuff before) but what I can say for sure it -is- CC0 too.
Not bad. The gameplay is quite smooth, and the multiplayer component seems to work very well. The fact that it works without Adobe Flash makes it even better (from a technical point of view).
Except you seem to have missed the point with some sprites.
First of all, the game is missing the left-walking sprites. These sprites are missing in the original image, either, but that's because they are supposed to be easily created by flipping the right-walking ones horizontally.
Secondly, there is a reason the sheet has so many explosion sprites. Look at the sprite sheet again. The explosion is supposed to look somewhat like this: http://imgur.com/Q0Xvr .
Thirdly, the credits for the graphics are a bit wrong. Right now they seem to imply Matt Hackett and richtaur are two different persons, as well as missing yours truly.
You haven't yet seen my NES-style sprite sheets -- they even use pink as BG when the pink isn't #FF00FF! (Seriously, though, the pink is just easier to see in software such as grafx2, which doesn't have a notion of transparent pixels (actually, grafx2 does, it just doesn't display it in any special way).)
It's already fixed.
Guess I pressed the "Save" button too early. Now it's all fixed.
It's not the best what could be done, but I have just uploaded my own addition to this sheet, which provides the missing movement sprites, as well as a few new tiles. You are also in the collaborator list, so if you can fix any mistakes, feel free to do it.
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