Bomb Party - the complete set
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Saturday, July 14, 2012 - 11:01
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This is a complete (though new sprites may require to be polished) expansion of a sprite sheet (by Cem Kalyoncu/cemkalyoncu), which is in turn an expansion of the Bomb Party sheet by Matt Hackett/richtaur.
It provides the missing sideways and north movement sprites, as well as simple "wall" and "box" tiles. This makes it a complete sheet for a simple bomb-laying game.
Change log:
15.07.12 -- added a different bomb sprite set, 6 sprites. Now also has a basic map example.
Attribution Instructions:
Original Bomb Party sprite sheet by Matt Hackett of Lost Decade Games, expanded by Cem Kalyoncu and /usr/share.
File(s):
bomb_party_v3.png 5.6 Kb [3614 download(s)]
bomb_party_v4.png 7.3 Kb [5359 download(s)]
Comments
you stopped mid-sentence when writing your description of
Guess I pressed the "Save" button too early. Now it's all fixed.
Awesome, I doubled the size of the preview image.
@usr_share: I guess we edited the topic at the same time and I pressed ok later than you do. Could you edit it once more for missing sentence.
EDIT: now it seems ok.
It's already fixed.
Double-thumbs-up for the sprite sheet (although the pink BG is so 1999 ;) )
You haven't yet seen my NES-style sprite sheets -- they even use pink as BG when the pink isn't #FF00FF! (Seriously, though, the pink is just easier to see in software such as grafx2, which doesn't have a notion of transparent pixels (actually, grafx2 does, it just doesn't display it in any special way).)
Haha, this tileset is going places! (Just now saw the new preview)
Hello everyone,
i had some time on the weekend so I've created a little game from the existing graphics (and a few others). Take a look at it, create your own levels with the editor and tell me what you think about it.
I look forward to your feedback. If you have any questions, look at the manual or send me a message.
Direct download link (only 3 MB): www.safkas.com/demos/Setup_SAFKAS_Yacob.exe
Or visit my website at www.safkas.com/games.php
Best Regards,
Stefan A.F. Kassler
Hi!
I love this tileset! Thank you guys!
I am doing a html multiplayer game for quite some time now for learning purposes (and the game is impressingly unsuccessful i must admit ;-))
So i tried to to use the style for a game mod. It is my first try with "walking" sprites, so there might be some glitches, but i will try to finish it! Should be running in all common browsers, just go here:
http://www.multifragger.com/test.html
Would be nice if you let me know what you think!
(server is in europe, so a bit slow from america or asia, sorry)
Have fun,
Robert
Not bad. The gameplay is quite smooth, and the multiplayer component seems to work very well. The fact that it works without Adobe Flash makes it even better (from a technical point of view).
Except you seem to have missed the point with some sprites.
First of all, the game is missing the left-walking sprites. These sprites are missing in the original image, either, but that's because they are supposed to be easily created by flipping the right-walking ones horizontally.
Secondly, there is a reason the sheet has so many explosion sprites. Look at the sprite sheet again. The explosion is supposed to look somewhat like this: http://imgur.com/Q0Xvr .
Thirdly, the credits for the graphics are a bit wrong. Right now they seem to imply Matt Hackett and richtaur are two different persons, as well as missing yours truly.
Damnit usr_share! With your WIzard tileset you made me craving for doing a platformer. Now it's a bomberman!
EDIT : aaand with my post you just got a gold grade! Congrats!:
Hey! Just wanted to say that I used your art in my Ludum Dare entry.
Please feel free to check it out!
http://berathen.com/2013/12/berathen-jam-guide.php
Your art specifically shows up in the 'Berathen Bomber' micro game.
Thanks so much for these. Hers's something I put together
http://greggman.github.io/HappyFunTimes
@greggman: very nice, I liked the idea of networked controllers.
Here's a version running without the networking, just 400 AIs randoming pressing buttons
http://goo.gl/XiYMtm
Player 1 is AWSD, Z to drop, X to show name
Player 2 is Cursor, B to drop, N to show name
This is... beautiful. Wonderful. Now, try the same with average IA (not the random one,they tend to be the lemming type).
TIp : avoir rainbow flicking for the smoke, this is trippy yet eppileptic! ;)
Awesome, they're going to be very useful! Thanks a lot for sharing!