First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.
Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.
Oh, and now I'm finding that it still misses some tiles. Expect an update soon.
When I saw the red/white "pill" on the preview, I instantly thought of Dr. Mario. So I decided to draw some viruses (some vaguely original, some from your own pack ) in this set's style, size and colors.
(Too bad they can't be CC0d as the viruses are from the CC-BY-SA 3 / GPL2 / GPL3 pack.)
MIT, as a non-copyleft license, only requires attribution, not for others to use the same exact license (to share alike). So, just like Sanglorian said, CC BY is closer to MIT in that way.
These sprites kinda remind me of Galaga and Galaxian. Not bad.
(Boring technical info: though a real NES only gives sprites 3 colors. Some of the critters here take more, which would require overlaying two sprites -- something that, while used in games like Mega Man, wouldn't be used in an old shooter due to sprite limits (64 on screen, 8 per line).)
(Boring technical info, part 2: not only that, but such games (like Space Invaders or Galaxian) would, surprisingly enough, use background tiles for enemies and sprites for background stars, as fitting even four 16 pixel wide enemies on a single row would completely fill that row's limit. That still makes 3 colors the limit, though; while background palettes do have 4 colors, one of them is shared among all four as a "background color".
Oh, also: this website stores all revisions of the contributions. So, even though you uploaded an entirely different image, one can still see the original one by clicking on the "Revisions" tab.
Now, I have to say, as I'm trying to make this work with other palettes (EGA, C64, NES...), that DawnBringer's palette is quite well-made.
http://i.imgur.com/z5tvASJ.gif -- grafx2's analysis of DB's palette.
First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.
Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.
Oh, and now I'm finding that it still misses some tiles. Expect an update soon.
Well, that's what this was inspired by, indeed. More exactly, the second game, "Fire 'n Ice".
Edit: fixed the title.
When I saw the red/white "pill" on the preview, I instantly thought of Dr. Mario. So I decided to draw some viruses (some vaguely original, some from your own pack ) in this set's style, size and colors.
(Too bad they can't be CC0d as the viruses are from the CC-BY-SA 3 / GPL2 / GPL3 pack.)
MIT, as a non-copyleft license, only requires attribution, not for others to use the same exact license (to share alike). So, just like Sanglorian said, CC BY is closer to MIT in that way.
Still not bad. Don't worry. With some small recoloring, all of them would fit fine.
These sprites kinda remind me of Galaga and Galaxian. Not bad.
(Boring technical info: though a real NES only gives sprites 3 colors. Some of the critters here take more, which would require overlaying two sprites -- something that, while used in games like Mega Man, wouldn't be used in an old shooter due to sprite limits (64 on screen, 8 per line).)
(Boring technical info, part 2: not only that, but such games (like Space Invaders or Galaxian) would, surprisingly enough, use background tiles for enemies and sprites for background stars, as fitting even four 16 pixel wide enemies on a single row would completely fill that row's limit. That still makes 3 colors the limit, though; while background palettes do have 4 colors, one of them is shared among all four as a "background color".
It was replaced with a more generic play button (see the 3rd comment). Before that, it just had a screenshot of a YouTube embed.
I think the YouTube video part can cause copyright/trademark problems.
>> I checked "Yes" on the question "Is this your own work?",
even though this is a variation of lancels work.
That is fine. This box is intended for cases in which one just uploads someone else's work from another website with no modifications.
Oh, also: this website stores all revisions of the contributions. So, even though you uploaded an entirely different image, one can still see the original one by clicking on the "Revisions" tab.
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