Freedroid DB
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Tuesday, May 7, 2013 - 10:39
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This tile- and sprite set is based on the "lanzz" theme (by Lanzz, according to the credits) from the FreeDroid game (the classic one, not FreeDroidRPG).
It uses DawnBringer's 16 color palette.
The most apparent problem is that, for some color variations, the contrast is much higher than it is in the original theme -- and that isn't good for eyes when a single tile covers most of the screen. That's why most palettes here use dark or gray colors.
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fdroid.GIF 11 Kb [1227 download(s)]
Comments
Sweet. I've always wanted to do a pixely FreeDroid theme, but never got around to it.
Now, I have to say, as I'm trying to make this work with other palettes (EGA, C64, NES...), that DawnBringer's palette is quite well-made.
http://i.imgur.com/z5tvASJ.gif -- grafx2's analysis of DB's palette.
First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.
Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.
Oh, and now I'm finding that it still misses some tiles. Expect an update soon.