Palettes are supposed to make things easier for artists, but for me it is making all of my grass tiles either radioactive or just too dark/grey - I don't think I've seen any grass tiles using DB32, now that I think about it... So I guess this part will require actual work other then converting colors with one or two clicks. Edit: re-checking Zabin's grass...
Those cave walls look pretty good to me! Personally I'm into not drawing (or keeping it plain black or a really dark grey) the inner/hidden areas of the dungeon, thats an Adom bias for sure:
Ow yeah, David Gervais definitely has some great stuff. I was actually checking his isometric surface map tiles today (Stone Soup doesn't really have any of that). Thinking about making orthogonal version of those dunes/hills (only the colors were automatically converted so far):
Any specific tileset or area you like from David Gervais? Also, could you be more specific on the palette thing? I'm really just taking one that seems pretty popular around the web (even called a "pixel art classic" on some forums / tutorials). And for my untrained eyes all of his stuff seems incredible.
Palettes are supposed to make things easier for artists, but for me it is making all of my grass tiles either radioactive or just too dark/grey - I don't think I've seen any grass tiles using DB32, now that I think about it...
So I guess this part will require actual work other then converting colors with one or two clicks.
Edit: re-checking Zabin's grass...
Those cave walls look pretty good to me!

Personally I'm into not drawing (or keeping it plain black or a really dark grey) the inner/hidden areas of the dungeon, thats an Adom bias for sure:
Ow yeah, David Gervais definitely has some great stuff.
I was actually checking his isometric surface map tiles today (Stone Soup doesn't really have any of that). Thinking about making orthogonal version of those dunes/hills (only the colors were automatically converted so far):
Any specific tileset or area you like from David Gervais?
Also, could you be more specific on the palette thing? I'm really just taking one that seems pretty popular around the web (even called a "pixel art classic" on some forums / tutorials). And for my untrained eyes all of his stuff seems incredible.
Hi Zabin
I'm working on a non-J RPG tileset using DB32.
Gonna grab your stuff n take a good look at those pixels to learn some tricks.
Nice work!
Would << DawnSoup >> be a nice name for the project?
@Reemax Sounds great!
@DezrasDragons, glad you liked it! His works really are amazing! :o
Looking great!
Are there / do you plan to implement random events?
Those are great!
I'd suggest adding a preview of the set itselt, however.
Switched to the CC0 dices from openclipart, and re-released the set itself under CC0.
Thanks mold and MedicineStorm for noticing the license issue.
There's a sprite generator using LPC sprites from OGA here:
http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#?...
And content in OGA itself such as:
http://opengameart.org/content/liberated-pixel-cup-0
and:
http://opengameart.org/content/lpc-medieval-fantasy-character-sprites
Pages