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Expansions. Now that a free
Monday, August 31, 2015 - 17:42

Expansions. Now that a free-form RP is possible, it's time to add in other features to make build-your-own combat-driven things possible.

Everything works perfectly! I
Sunday, August 30, 2015 - 21:16

Everything works perfectly! I've picked up a pixel artist to handle sprites and objects for the game.

 

If you ever want to give it a shot, you can use the BYOND client, or just use Chromium/Chrome (or IE8... dunno why FireFox has performance issues) and hit up http://byond.com/play/embed/anthroesoterica.servegame.com

 

Still gotta get the custom object saving and turf saving done, but the project is done and ready to build out!

Much better with the
Friday, August 28, 2015 - 12:18

Much better with the transitional tiles! Thank you!

Received! I'll throw it in
Friday, August 28, 2015 - 09:09

Received! I'll throw it in later on today. I've gotta get my coffee and clean up after a little party I had last night!

Don't worry! Just using those
Thursday, August 27, 2015 - 22:03

Don't worry! Just using those two water textures and making a tileset ust like the others is all I ask! You'll see what I'm getting at. Also, I can animate these so they'l look like water in-game, and not in a still screenshot!

That's one of the best ones I
Thursday, August 27, 2015 - 20:50

That's one of the best ones I can find seamless on the Spiral Graphics site. All their actual water looks like garbage. I don't think it will matter much when it gets re-sized to 32x32 and a ton of the detail is lost as a result, anyways. I'm quite sure it will be good enough. Alternatively, if that's too great of a contrast and you mean it isn't looking good because it's too dark, I can provide a lighter 'deep water' tile from the same base water tile.

Apologies for not being clear
Thursday, August 27, 2015 - 19:39

Apologies for not being clear!

 

Take the regular water, and the deep water, and make a tileset of those just like the others. I envisioned a transition from shallow water to deep water, which would work well with the islands.

 

Here's how it currently looks. Sand/Water transition looks great! Note how the shallow water/deep water has no transition like the sand/water. That's what I meant!

I apologize, one thing did
Thursday, August 27, 2015 - 10:44

I apologize, one thing did occur to me. I wasn't thinking about varied water depths between islands. Can I get a regular water and deep water set made as well? That would be my final request for a good while to compliment the other sets.

 

I do appreciate this. Also, yes, go ahead and delete the old links to free up space. You can always just link me a zipped archive through a free file-sharing service!

Mountain/sand and grass
Wednesday, August 26, 2015 - 19:37

Mountain/sand and grass/mountain are the only things I can think of for now to add with grass/sand. I think that will handle everything until I need to do the space map, which is a good ways away.

Thanks! I'm trying to figure
Wednesday, August 26, 2015 - 16:38

Thanks! I'm trying to figure out why stuff isn't saving, and how to assign building areas in the mean time. Somethign went wrong with the save/load code, and I still haven't a clue how I'm getting the asignable area code done.

 

You've been put into the credits in the base code for the game along with all of the other sources I can recall!

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