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Re: Simple Short Sword
Tuesday, March 1, 2011 - 08:44

Polycount=/=Quality

Topology==Quality

If you are making something simple keep it lowpoly

Only detailed objects with good topolpogly should have high poly counts otherwise your wasting polys for no reason

 

Re: Art "ratings" in OGA 2.0 (please weigh in with your ...
Sunday, February 27, 2011 - 01:54

>Anon

I like your idea,the best inspiration would be the bug system is since it kinda works the same

Maybe the ticket system would have a severty value which will show how important it is to be "fixed" to achive the next level while the other are considered refinements?

 

Re: Art "ratings" in OGA 2.0 (please weigh in with your ...
Saturday, February 26, 2011 - 04:34

I like the idea of degrees of completeness rather than scales

For moderating make a section where long time contributors can give suggestions to new works if we outgrow the phase where moderators can't handle them

However I do suggest another degree of completeness as "part" in which it can be use with other models or used as a derivate other models and don't quite deserve the title of WIP or Abandoned even if it currently can't be use in games

Re: What do you want to see in OGA 2.0?
Tuesday, February 15, 2011 - 22:48

A resorce request page with the art there looking for categorized by projects

Re: SteamPunk Spider
Tuesday, February 15, 2011 - 22:37

Liquid Awesome!

Re: Static Medium-poly Human Male
Monday, February 7, 2011 - 11:54

You might want to look into topology since this is the blood and guts of a good character mesh

http://www.polycount.com/forum/index.php and its wiki have allot of info on good topology

I also suggest adding to the licence CC-BY-SA since LGPL I belive is incompatible with it

If you shed some polys and tweak the geometry I belive it can be pretty good in 2-4 itterations

Also of note is that ingames you absolutely should use some triangles in some cases if it can shed polygons

Re: Night Demon
Sunday, December 19, 2010 - 00:00

The previews are barely visible,put a light gray on the background

 

Re: Need donations for a 3D character commission
Tuesday, December 7, 2010 - 11:57

Can you post wires?

Re: Unified Blender Game Rig
Sunday, November 28, 2010 - 00:54

Link is broken

Re: Unified Blender Game Rig
Friday, November 26, 2010 - 23:18

There is no difference between game animation and movie animation,rig wise,only time wise

 

 

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