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More likely my medals were
Friday, July 15, 2011 - 08:12

More likely my medals were swaped with another user.

Re: Pixel-Art Programs
Friday, June 17, 2011 - 08:01

Does anybody know a program with automatic tilling other then pixothello(since its unworkable on 32x or more and crashes allot)?

Not necessarly pixel art only,just something with tilling

Re: Pixel-Art Tutorials
Friday, June 17, 2011 - 07:38

http://kiwinuptuo.deviantart.com/gallery/27054576

Awesomeshit

Re: 32x32 RPG Tiles--Forest and some Interior Tiles
Thursday, June 16, 2011 - 10:46

wow, just wow.

Re: Reward for a game name
Monday, June 6, 2011 - 04:01

Dammit forgot to login

Re: Unified Bestiary Project
Wednesday, May 18, 2011 - 02:42

As much as I like the idea of a unified bestiarity project I don't want to be locked into pixel art when I want hirez, nor some I would guess would want to use hirez when they are going with hirez

I would like to see some format/styles as output where a monster can be the hi rez 3d styl,2d pixel art reprezentation and maybe a hi rez cartoon style

The new monster shouldn't necesary have support for all styles but have consistancy with atleast one

That way other people can add the other styles as needed

Re: Special request
Sunday, May 15, 2011 - 00:01

@manwesulimo2004

Actually this isn't that relevent for actual projections or 3d modeling

Its just rpg maker style tiles are fucking wierd

 

Also I think a more efficient way to draw walls is to just draw them top down and rotate the walls down so there is no z and then rotate about 15 deggres after that to get a bit of the corner and a bit of depth

However objects can be any number of angles 30-45-60

Re: Special request
Friday, May 13, 2011 - 02:21

Just draw topdown tiles and change the perspective for buildings and objects

Re: Special request
Thursday, May 12, 2011 - 07:30

Keep it same as the isometric resolution so 32 should be fine

Re: Custom 3D Sprites help
Wednesday, May 11, 2011 - 13:33

I want a 2.5 version too...

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