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Yes, the Blender format is a
Monday, March 25, 2024 - 11:44

Yes, the Blender format is a "source" format, so people can modify the model as they want (in the free/opensource tradition) , and they can generate the final format they prefer (gLTF did not even exist when I created this model). And Blender is an awesome free/opensource sofware, it's multiplateform & actively developped, so .blend remains probably the best format on a site like OpenGameArt.

I did not run Blender for a while, but it seems a gLTF file can be exported: https://docs.blender.org/manual/en/latest/addons/import_export/scene_glt...

Done ! (I have cleaned the
Thursday, October 17, 2019 - 12:24

Done ! (I have cleaned the internal names of the .blend file too)

What about "Stalker" ?
Thursday, October 17, 2019 - 00:20

What about "Stalker" ? "Observer" ? Better idea ?

Great work
Sunday, September 24, 2017 - 10:53

Great work

Thanks

IK is not usual in CC models

Do you mean that people "bake" their animations in order to remove the IK information ? Or that people really animate their models without IK (which is a real pain) ?

 
Friday, January 29, 2016 - 04:48

I'm new to using svg - how do you drop the background?

Open the SVG file in Inkscape ; display the 'Layers' panel (menu 'Layer" -> 'Layers...'). You can hide the 3 background layers by using the small 'eye' icons.

If you want a new PNG render, go to the menu 'File' -> 'Export as PNG...'.

> great job!
Friday, January 29, 2016 - 04:38

> great job!

Thx

> Part of a project or just playing around?

I started a project of 3D open-source game (in a fantasy universe)  years ago, but it has not progressed since a very long time :(

I will release here the assets of these game too.

The drawings I have just released are stuffes I have made because I wanted to draw again during the previous months. They are not really part of my 3D game, but the creatures belong to the same universe, so...