Not really as i only plan on using them in Torque 3D and my blender/gimp/art skills are minimal, however if it isn't to hard and you can suggest a good guide to the process i may give it a shot !
i see what you did there :P i doubt id ever get round to it, my list of things i need to do keeps getting longer :D
i still havent played with them much, only figuring out how theyre organised and previewing some of them in blender
EDIT: having a think about it, the Base-Ryzom repo wouldnt take much, only previews, which would be a hell of a lot easier than creating previews of the Open3D-Models repo
The repos contain the source .max and converted .obj and .fbx files, i havent had much time to play but if i understand this correctly:
4) The animations are in fact fully attached in the fbx files, after all, fbx started out as a way to transport animation from Motionbuilder to many different DCC applications.
they should all work ?
as for the previews, could they not be released in packs, like per race building/model packs just to try and shrink the amount of work to be done for previews ?
hi darkrose
Not really as i only plan on using them in Torque 3D and my blender/gimp/art skills are minimal, however if it isn't to hard and you can suggest a good guide to the process i may give it a shot !
iv just had a quick look in blender and from what i can tell the inside of the building isnt modelled/textured fully unfortunately :(
you could try to finish the inside off if you like and upload the improved version ? *hint* *hint* *nudge* *nudge* :P
Thankyou, more to be made/released at the weekend !
they were already included in the pack, the others didnt have any, i will work on more previews over the weekend
Im trying to get them all done tonight, it seems i can only upload one at a time tho :(
i see what you did there :P i doubt id ever get round to it, my list of things i need to do keeps getting longer :D
i still havent played with them much, only figuring out how theyre organised and previewing some of them in blender
EDIT: having a think about it, the Base-Ryzom repo wouldnt take much, only previews, which would be a hell of a lot easier than creating previews of the Open3D-Models repo
still not saying im doing it tho :P
NDxTreme has converted them to fbx/obj already i believe, you can grab them from the github pages
Open3D-Models Github - models
Base Ryzom Github - textures/fonts/gui/etc
The repos contain the source .max and converted .obj and .fbx files, i havent had much time to play but if i understand this correctly:
they should all work ?
as for the previews, could they not be released in packs, like per race building/model packs just to try and shrink the amount of work to be done for previews ?
can these not be uploaded to OGA ? or is that not allowed ? i realise they are HUGE but they are a good resource !
these are great, you plan on converting/releasing any more ?
EDIT i found this post here:
http://opengameart.org/content/bounty-convert-all-ryzom-data-useful-form...
happy !
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