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arh, yes you are right, i
Wednesday, January 24, 2018 - 08:35

arh, yes you are right, i have made a mistake, my sincere apoligies. the posts were from a user called "AntGamesDev" which is not you as you are "Anti-game-dev", sorry for my mix up. dis-regard that comment about the posts. (il put that down to my experiance) :) i have removed that comment.

let me give you my advice,
Wednesday, January 24, 2018 - 06:41

let me give you my advice, although others may think differnetly, so this is what i think.

"i don't want to describe all my tries, but i can't find that kind of man in my city"

Well, you probably wont either,not just in your city. if you not prepared to give an idea of what project you plan to make, then how can an artist approach you with there portfolio?, or whether they know they can actually do the proposed art for your game?. Not all artists are the same and have different abilitys and skills which could be genre specific, or style such as pixel art, vector art etc. Artists want there work to be seen so if you have a really good game idea then that will increase your chances of getting artists who then might be prepared to work with you for your project either on a paided basis or perhaps some negotiation could take place. Artists have portfolios or pages of some sort so that developers can look through their work and decide if thier work is good enough for their project, its just the same for developers. You should showcase some/all of your development work to show an artists that maybe considering working with you that you are serious and you can actually produce the project your concepting, even if its not a game. Its a good idea to have a plan too, im not talking pages and pages for like a bank proposal, just a small description of how you plan to go about your game as this can also prove that your serious and are not a "time waster". There has been a lot of "time wasters" over the years, not just here on OGA but on other forums as well, sadly which makes artists very hesitant to just create artwork on a basis of "I need an artist" without some sort of description and realism behind it to make it attractive at least.

"Looks like money is a common problem"

Yes and No to this. There are artists that create works that are free of charge, for donations, per work basis, hourly rates or even profit share. You need to take the time to search them and read what they are about and find out which artists work looks best for you and which option would be best for your budget needs(if you have one). This can take a long time, but its all worth it and is something that needs to be done if your a serious developer. you never know who you might find, maybe someone who is willing to help you with no payment at all, such as a novice artist themselves that may be looking for the experiance of working with a developer as an example. or even a Student!

"finish all coding the hire a freelancer"

Yes you can do this, there is no reason why you cant use 'Placeholder' art to begin with, most devs do this. it helps create the 'showcase' i mentioned above, and although it may not look as good as you want it to, it will make no difference when searching for the artist you want as they will see past the placeholder art and invision there own style for your project, and again if its a good idea, they may contact you seperatly to ask to do the art for you and send you their rates(if any).

Its important to build a raport with communitys and have respect for the artists, and artists have respect for the developers for which we both work very hard at what we do and need each other. you cant have a game without some art, and the art is lifeless without the code.:)

 

just a couple of things you could do that might help find an artist and your project.

1) Create a dev log for your project.

2) Search and research the artists that you are looking for.

3) Create a prototype of your project.

4) Be active on forums and build a raport/audience.

5) Gamejams are good for team building, its something to consider.

 

anyways i hope that helps and this is only my opinion by the way, so take from it what you will. good luck with your project/s :)

 

 

 

 

 

thanks, glad you agree!
Tuesday, January 23, 2018 - 06:11

thanks, glad you agree!

@spring yes they are football players. I looked around on the internet and i couldn't find any Pixel art sprites sheets anywhere for football/soccer player animations, even spriters resource didnt realy turn up anything, everything else i found was fan art, so i thought id have a go at doing some. :)

@redvoxel, yes your right, it did look a bit odd, so i changed it up, hopefully the finished ones will be better.:)

I apreciate all your feedback, thank you.

arg, yeah, you are right, is
Monday, January 22, 2018 - 13:00

arg, yeah, you are right, is a bit silly that, school boy error, when i get a chance il sort it. thanks RedVoxel. :)

consider your light source,
Monday, January 22, 2018 - 12:57

consider your light source, im not sure if this is top down/overhead or orthographic. :) it looks OK though, i can see its a sofa.

Very nice! :)
Friday, January 19, 2018 - 23:46

Very nice! :)

Awesome, reminds me of chuck
Tuesday, January 16, 2018 - 10:36

Awesome, reminds me of chuck rock. Thanks for sharing! :)

I wouldn't know what to use
Friday, January 5, 2018 - 00:08

I wouldn't know what to use either, I suppose have to wait until someone suggests something as a 'standard' file for it. :)

I dont really understand all
Thursday, January 4, 2018 - 23:43

I dont really understand all the metadata stuff, but do you mean like to 'index' the Sprite sheet?

example:

name:character animation sheet

10 animations

full width 300 pixels

full height 300 pixels

idle frames: 4

frame 1: x 0, y 0, x1 32, y1 32

frame 2: x 32,y 32, x1 32, y1 32

frame 3: x 64, y 64, x1 64 , y1 64

frame 4: x 96,y 96, x1 96, y1 96

walk frames:

etc, something like that anyway, basically to coordinate the frames/Sprite or map the sheet in some way so it could be used as a coded entry to an object.

I just get the White screen
Thursday, January 4, 2018 - 16:00

I just get the White screen for ages, my assumption is it times out, but it just hangs there so I just have to close my safari and give up :)

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