Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
I think that's where the
Sunday, January 28, 2018 - 04:12

I think that's where the differences are.

1) being an individual person/team looking or needed art/code for THIER OWN project.

needs posted out to 'tendor' for those particular persons to come forward and for fill a request.

this project is more individual driven then a collaborative endeavour, but that doesn't mean they can't teach or learn from each other in that process. The elements are the importantance, not so much the project. 

 

2) a group of individuals comming together to team up to complete a task/project voted for by a community vote. An OPEN PROJECT.

With the community deciding a game idea is worth doing, a team comes together and develops a game with no 'team leader' at the helm, the project evolves through collaborative discussion within itself (and community?) with the emphasis of getting the job done in a professional no nonsense manner.

I don't think your idea is
Saturday, January 27, 2018 - 14:59

I don't think your idea is less relevant at all, that's not what I ment, sorry, I think each idea here has a part to play with the main idea, Which I am unsure off, I thought it was about having something that allowed developers to get a team together to for fill thier project needs if they are enxperianced or could not afford to pay for that experiance, and or encourage members of the community to get involved and help out, with the same thing for artists as well. A system that benefits both which. That when a request comes in then it can be at least considered by the community of artists and coders and not dismissed for other reasons, like Being more interested in my own project to really care about the ones i have committed to, to much annoyance to one of the team.

am I chatting rubbish here?

@Kicknbrit yeah, im in
Saturday, January 27, 2018 - 13:28

@Kicknbrit yeah, im in agreement with you on that, not that i disagree with @medicinestorms idea, but they both seem to cater to different needs, im at a view an idea gives the potential to 'unite' 'novices' and 'pros' together regardless of the project, where all are rewarded with incentives of some sort  that can then be used to get other sources like a currency system that doesnt involve money. which benefit artist and coder, novice or pro. i cant help thinking that a voted project by a community could have a negative effect somewhere, or that a chosen coder/artist for the project based on a ranking system, could be isolating? i dont know, just my thoughts really, not ment to be negative, just discussion.:)

If im honest im completely
Saturday, January 27, 2018 - 10:49

If im honest im completely lost by all this now, I have conflicted views as im not sure what the actual Focus is or its intention to do. A way to bring novice and pro's together in a way that both can benefit from thier influences or a place for the best of the best to get together and make games quickly.

sorry , im tired, il have a read of it later when its spoken about a bit more and i can get me head around it, mines spinning.:)

 

hmmm, so by that you mean
Saturday, January 27, 2018 - 09:38

hmmm, so by that you mean there is already a 'Team' put together waiting to develop an idea, which is put to a community vote, discussion and if it deemed worthy for development it gets the go ahead and that project becomes priority for the 'team' to develop? (after the last project has been completed.)

 

 

@LDAsh
Saturday, January 27, 2018 - 08:46

@LDAsh

so its open to anyone who is prepared to do code for a project?  someone is assigned to do ask task?

im trying to picture it in my head:

Project: Man walks on moon.

Code needed: Movement engine, Inventory

Assets: Pixel art (orthographic)

offers: Coder 1, Coder 2, Coder 3, Coder 4, Artist 1, Artist 2, Artist 3.

assigned; Coder 1 (movement engine), Coder 2 (Inventory), Artist 3.

think i have misunder stood what you are trying to do.

I more of the thinking behind
Friday, January 26, 2018 - 10:00

I more of the thinking behind a reputation points system to use as a currency to allow developers to purchase assets that they need, or hire the artists for there need, and be rewarded/paided currency points for the work done by either artist or developer.. It would work the same as an artist needing a developer for code too. You could also use the currency points or have a reputation points to highlight how good they are at forfilling an obligations for a project need, or I suppose it's a rating system that would help determine for the searcher who they could hire based on those things, and not like a league table where the best performer is always in ya face.

there are novice artists, novice coders, pro artists, pro coders, and I would say that pro artists would be out of reach for novice Devs as they wouldn't be able to afford there work, even if the artist provided free content, it may need modify which the dev can't do, again not being able to afford a 'custom' asset. Or the risk of the inexperienced dev pulling the plug and the artwork being wasted or the artists time would be enough to put them off. There's also the pro dev that want really good art that maybe the novice artists can't provide, although it is affordable.

I think it's about someone believing in someone's idea, be it game or art, and if some of us just took the chance on each other than It could benefit all of us in some way, or not, but there must be an incentive and an end reward of some sort whatever the outcome of the art or game. I think this could help collaborative work and team projects more appealing. 

You both have a really good idea here and if you can strike a good balance and get something set up in a way then that would be great! :)

Only my opinion and thoughts by the way.

 

@Anti-games-dev let me say this, I am an novice pixel artist and I have no idea about your project, if you like my art, and think it will be ok for your project then I will be more than happy to do the art for your game, free of charge(providing your project is free of charge) and I will ask you to credit me for the art in your project.:) things to note though if you choose to use me as an artist, I cannot do demand and time scales, I work at my own pace and do what I can when I can.if you ok with that then drop me a message and we can go from there.:)

sound like a good idea! well
Thursday, January 25, 2018 - 11:09

sound like a good idea! well done, i cant think of anything that has someting like that, gamedev market you can earn xp, but not sure what you get for it, just a gimmick i think.:) 

interesting this, i wonder
Thursday, January 25, 2018 - 09:41

interesting this, i wonder how it works, are you proposing that you wright like 'scripts'  i.e a movement engine? and have it uploaded for people to use non commercialy, or if someone asks for a 'script' or code for a particular purpose that is only used by the requester? (or open) and they gain kudos/reputation points for that contribution? may have to start a new thread for this.:)

a dev log is the same as like
Wednesday, January 24, 2018 - 09:19

a dev log is the same as like a diary. you just write about what your doing, how your doing it, what problems you have, solved etc, pretty much what you do in a day on the project your working on. people like to see that sort of thing and its a good engagement for an audience, those that are interested anyay, it goes towards helping publishing aswell. you can do this on various sites, itch.io,gamejolt or wherever else has a forum, theres far to many to mention, which ever you prefer, you can do it here too, in the "Show off your project" thread. As for best practices i cant help you there, I dont personally have a dev blog/log as such right now as im not currently developing at the moment but probly will once i start again.it all depends on time and there are many ways to do it, post on twitter, facebook etc, gamers forums. have a look at some that do do one, then your have a better idea of what they are.

i hear these are pretty good:

http://www.indiedb.com/

Pages

  • « first
  • ‹ previous
  • …
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • …
  • next ›
  • last »