ar yes, artbreeder, i too have seen this and had a play with it. it was an interesting test with some cool results and not so good ones. i can see its apeal and why you could use but, like you, was unsure of how realiable the licensing is. Without going in to deep with it my conclusion was that because it generates new images using other images that others have uploaded and We know that not everyone understands or care about using other peoples work for their own gains, so just on that alone it cant be trusted. Using images that you know are CC0, or your uploading your own work is a little different, and is most likely more secure on a license front, but not completely, because like you mention above with all other licenses that have been linked in between the software itself, we don't know what code/algorithms has been 'forked'/copied/derived from what and when, so this makes it a minefield to know what is licensable, let alone useable.
i don't know of any legal issues, but if we are asking the question and are unsure, then we cant be confident, and if we can't confident in what we are using then the best thing to do is stay well away from it, just in case, or at least until we know for sure that its all good. :)
I would say that there is no reason that you cannot 'fork' or 're use' some old/other code to create your project as long as its a 'new project' started on the jams starting date and for the its for the jam itself and not a continuation of a project you are already developing or developed. :)
Thats my understanding and opinion. Maybe wait for @XomAdept to answer to be double sure, but yeah, i think its OK. :)
why use a powerpoint? just edit an image, save the png. Or edit your created game list in power point, save a screen shot, edit it to size, save as png, then load the png's up to itch in a post or project(make the project private), when theres a new idea, create the page, and repeat the step. then link to the project or page. thersno downloaded needed its all there infront of you, easy peasy. Il do it if you want? :)
Agree with all of it ^^. its all good with me too. :)
The original rules from the first jam(summer jam) was over the top and confusing, During that time it adapted to the feedback received and changed to make more sense and less convoluted. I think most parts of it do work as a template, and its good that it gets copied and pasted, and then other parts added to fit in with the jam theme/conditions based on the host. i would say those parts should be 'added' to meet the hosts needs, and to take care that added rules don't conflict with the 'template' stuff. the rest needn't be changed
IMO i do think basics are covered already, anything else that needs to be explained in more detail could be dealt with via Discord, here, or itch community pages by the host, or jam community.
Obviously MedicineStorm has pointed out something that needs clarifying, so we will have to wait for Xom to respond. :)
yeah, i see that, and get what you saying, perhaps it could be worded a little better. Hopefully Xom can come back and correct any potential confusion and clear anything up.
Its not my jam, but i would say that creating or using assets that are not currently on OGA would be still OK to use, as long as the assets are made available on OGA before the jam concludes(with permissions of coarse), so they could link back here. For banners, promotional use, i would say that that is there just to not confuse some participants with thinking they had to submit there 'promo' things if they included any in their project to be part of rule for 'ALL Assets'. All game assets must be, but promo,logo's, banner need not be, they are exempt from the rule. :)
"....I could not use these assets in the jam". If they are not available, and permission isn't given to share, then you can't use those assets for your project.
Great!, i would encourage you to let the OGA community know when your planning on starting the jam, and to get the page up ready for participants to 'join' in advance. The earlier everyone knows about it the more chance of participation. :) happy new year! :)
I have no idea, i have never used RPGMaker so wouldn't know how to 'import' sprites to its IDE.I can't help you there i'm afraid. If sprites need to have "256 colours" then you are going to struggle to use 8 bit as sprites of that nature would never use that many. sorry, i can't be more help matey.
ar yes, artbreeder, i too have seen this and had a play with it. it was an interesting test with some cool results and not so good ones. i can see its apeal and why you could use but, like you, was unsure of how realiable the licensing is. Without going in to deep with it my conclusion was that because it generates new images using other images that others have uploaded and We know that not everyone understands or care about using other peoples work for their own gains, so just on that alone it cant be trusted. Using images that you know are CC0, or your uploading your own work is a little different, and is most likely more secure on a license front, but not completely, because like you mention above with all other licenses that have been linked in between the software itself, we don't know what code/algorithms has been 'forked'/copied/derived from what and when, so this makes it a minefield to know what is licensable, let alone useable.
i don't know of any legal issues, but if we are asking the question and are unsure, then we cant be confident, and if we can't confident in what we are using then the best thing to do is stay well away from it, just in case, or at least until we know for sure that its all good. :)
I would say that there is no reason that you cannot 'fork' or 're use' some old/other code to create your project as long as its a 'new project' started on the jams starting date and for the its for the jam itself and not a continuation of a project you are already developing or developed. :)
Thats my understanding and opinion. Maybe wait for @XomAdept to answer to be double sure, but yeah, i think its OK. :)
I think they are coming soon. :) im sure @withthelove will announce once he is ready. :)
why use a powerpoint? just edit an image, save the png. Or edit your created game list in power point, save a screen shot, edit it to size, save as png, then load the png's up to itch in a post or project(make the project private), when theres a new idea, create the page, and repeat the step. then link to the project or page. thersno downloaded needed its all there infront of you, easy peasy. Il do it if you want? :)
Agree with all of it ^^. its all good with me too. :)
The original rules from the first jam(summer jam) was over the top and confusing, During that time it adapted to the feedback received and changed to make more sense and less convoluted. I think most parts of it do work as a template, and its good that it gets copied and pasted, and then other parts added to fit in with the jam theme/conditions based on the host. i would say those parts should be 'added' to meet the hosts needs, and to take care that added rules don't conflict with the 'template' stuff. the rest needn't be changed
IMO i do think basics are covered already, anything else that needs to be explained in more detail could be dealt with via Discord, here, or itch community pages by the host, or jam community.
Obviously MedicineStorm has pointed out something that needs clarifying, so we will have to wait for Xom to respond. :)
yeah, i see that, and get what you saying, perhaps it could be worded a little better. Hopefully Xom can come back and correct any potential confusion and clear anything up.
Its not my jam, but i would say that creating or using assets that are not currently on OGA would be still OK to use, as long as the assets are made available on OGA before the jam concludes(with permissions of coarse), so they could link back here. For banners, promotional use, i would say that that is there just to not confuse some participants with thinking they had to submit there 'promo' things if they included any in their project to be part of rule for 'ALL Assets'. All game assets must be, but promo,logo's, banner need not be, they are exempt from the rule. :)
"....I could not use these assets in the jam". If they are not available, and permission isn't given to share, then you can't use those assets for your project.
Great!, i would encourage you to let the OGA community know when your planning on starting the jam, and to get the page up ready for participants to 'join' in advance. The earlier everyone knows about it the more chance of participation. :) happy new year! :)
nice. :)
I have no idea, i have never used RPGMaker so wouldn't know how to 'import' sprites to its IDE.I can't help you there i'm afraid. If sprites need to have "256 colours" then you are going to struggle to use 8 bit as sprites of that nature would never use that many. sorry, i can't be more help matey.
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