I have no idea, i have never used RPGMaker so wouldn't know how to 'import' sprites to its IDE.I can't help you there i'm afraid. If sprites need to have "256 colours" then you are going to struggle to use 8 bit as sprites of that nature would never use that many. sorry, i can't be more help matey.
the LPC is such an integral part of OGA, and its a massive collection of assets with a lot of contributors and contributions. i would suggest that it should have a page dedicated to it here on OGA as well as being searchable. Like give it a tab like the submissions which directs to a LPC homepage type thing(on OGA), where there it could show active users contributing, all the license requirements headed, just all the things that would be relevant to those seeking to use or contribute. i am aware that there is a LPC page in itself, but to my knowledge it hasn't been updated since its incision, that may reduce all the unnecessary searching from one place to another where things get complicated with misguided information and in some cases contradictive and confusing licensing. :)
Whatever the license, its is up to the USER to make sure they comply with said license restrictions and contribution notices(if any) when using an asset. If in certain country's there are other rules to note then that is on the USER to make sure they follow and comply with those rules as well. If prove is needed by that country then the USER must do all they can to keep a record/proof of what is needed to satisfy that governing body. It is NOT the responsibility of the author, that's all on the USER.
"The bottom line is that even if the work is under CC0 license, you still need to link back to the work right?"
NO, there is no obligation/requirement for the user to do anything with the asset, they can do what ever they like with it, they don't even have to credit you, they can even sell it if they want. Using a public domain license, you have giving up any rights or claims to that asset. If you want credit, or for users to link back to it, then you should find the license that suits your needs, which would be a 'CC-BY' license, here you can require additional attributions, which can include edits modifications etc.
if the asset has more than one license then the user can CHOOSE which license to use. if they choose CC0, then they needn't do anything, Choose CC-BY then they have to follow the rules of requirements stated in the license.
Don't be confused about 'Ownership' and 'Authorship'. They are not the same thing. You will ALWAYS be the author of something you created, it's how you license that creation that determines ownership.
I create assets and release them CC0, i will always be the author but i have waived any claims to ownership, i cannot claim i own them, or tell people what they can and can't do with them, i have giving up that right. People can claim they own them, but no one owns them, they are public domain, the public owns them.
anyways, feedback on your asset. It's good work well done.:)
"It would be a brutal work for the coder to specify at every step land or air physics"
Old console video games would use this method in code because it would save space on limited graphic banks. it's great you included both versions so users can choose. :)
haha, medicinestorm ninja'd me. :)
Yes i agree, if there are issues with licensing because of country specifics we should discuss them in another thread, they are not relevant to this asset.:)
I have no idea, i have never used RPGMaker so wouldn't know how to 'import' sprites to its IDE.I can't help you there i'm afraid. If sprites need to have "256 colours" then you are going to struggle to use 8 bit as sprites of that nature would never use that many. sorry, i can't be more help matey.
the LPC is such an integral part of OGA, and its a massive collection of assets with a lot of contributors and contributions. i would suggest that it should have a page dedicated to it here on OGA as well as being searchable. Like give it a tab like the submissions which directs to a LPC homepage type thing(on OGA), where there it could show active users contributing, all the license requirements headed, just all the things that would be relevant to those seeking to use or contribute. i am aware that there is a LPC page in itself, but to my knowledge it hasn't been updated since its incision, that may reduce all the unnecessary searching from one place to another where things get complicated with misguided information and in some cases contradictive and confusing licensing. :)
Awesome, Is the game available anywhere?
Cheers, I have updated the tag.
My submission. :)
https://opengameart.org/content/sara-8-bit
Whatever the license, its is up to the USER to make sure they comply with said license restrictions and contribution notices(if any) when using an asset. If in certain country's there are other rules to note then that is on the USER to make sure they follow and comply with those rules as well. If prove is needed by that country then the USER must do all they can to keep a record/proof of what is needed to satisfy that governing body. It is NOT the responsibility of the author, that's all on the USER.
"The bottom line is that even if the work is under CC0 license, you still need to link back to the work right?"
NO, there is no obligation/requirement for the user to do anything with the asset, they can do what ever they like with it, they don't even have to credit you, they can even sell it if they want. Using a public domain license, you have giving up any rights or claims to that asset. If you want credit, or for users to link back to it, then you should find the license that suits your needs, which would be a 'CC-BY' license, here you can require additional attributions, which can include edits modifications etc.
if the asset has more than one license then the user can CHOOSE which license to use. if they choose CC0, then they needn't do anything, Choose CC-BY then they have to follow the rules of requirements stated in the license.
Don't be confused about 'Ownership' and 'Authorship'. They are not the same thing. You will ALWAYS be the author of something you created, it's how you license that creation that determines ownership.
I create assets and release them CC0, i will always be the author but i have waived any claims to ownership, i cannot claim i own them, or tell people what they can and can't do with them, i have giving up that right. People can claim they own them, but no one owns them, they are public domain, the public owns them.
anyways, feedback on your asset. It's good work well done.:)
"It would be a brutal work for the coder to specify at every step land or air physics"
Old console video games would use this method in code because it would save space on limited graphic banks. it's great you included both versions so users can choose. :)
haha, medicinestorm ninja'd me. :)
Yes i agree, if there are issues with licensing because of country specifics we should discuss them in another thread, they are not relevant to this asset.:)
Awesome! :)
I was doing a fishing asset for this challenge, well, i started but didn't finish. Glad you dropped this one, very nice. :)
Gotta love knitting! christmas is comming time to get those knitted xmas jumpers out! :)
Great work matey! :)
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