why use a powerpoint? just edit an image, save the png. Or edit your created game list in power point, save a screen shot, edit it to size, save as png, then load the png's up to itch in a post or project(make the project private), when theres a new idea, create the page, and repeat the step. then link to the project or page. thersno downloaded needed its all there infront of you, easy peasy. Il do it if you want? :)
Agree with all of it ^^. its all good with me too. :)
The original rules from the first jam(summer jam) was over the top and confusing, During that time it adapted to the feedback received and changed to make more sense and less convoluted. I think most parts of it do work as a template, and its good that it gets copied and pasted, and then other parts added to fit in with the jam theme/conditions based on the host. i would say those parts should be 'added' to meet the hosts needs, and to take care that added rules don't conflict with the 'template' stuff. the rest needn't be changed
IMO i do think basics are covered already, anything else that needs to be explained in more detail could be dealt with via Discord, here, or itch community pages by the host, or jam community.
Obviously MedicineStorm has pointed out something that needs clarifying, so we will have to wait for Xom to respond. :)
yeah, i see that, and get what you saying, perhaps it could be worded a little better. Hopefully Xom can come back and correct any potential confusion and clear anything up.
Its not my jam, but i would say that creating or using assets that are not currently on OGA would be still OK to use, as long as the assets are made available on OGA before the jam concludes(with permissions of coarse), so they could link back here. For banners, promotional use, i would say that that is there just to not confuse some participants with thinking they had to submit there 'promo' things if they included any in their project to be part of rule for 'ALL Assets'. All game assets must be, but promo,logo's, banner need not be, they are exempt from the rule. :)
"....I could not use these assets in the jam". If they are not available, and permission isn't given to share, then you can't use those assets for your project.
Great!, i would encourage you to let the OGA community know when your planning on starting the jam, and to get the page up ready for participants to 'join' in advance. The earlier everyone knows about it the more chance of participation. :) happy new year! :)
well,in order for your game to have music, graphics & art, you have to create it first and add to your project, and code the neccessary parts that use them. the software then compiles it all and runs your coded project. It just gets packaged into folders. i dunno what to tell you at this point. when you say 'basic', do you mean code in 'BASIC' language?
Having a development software that handles sprite manipulation i wouldn't say was 'basic' coding, i would say it was quite advanced(if doing it yourself). Most Softwares would do it, but it depends on their constraints capabilitys and inbuilt functionality.. i would suggest searching up what these 'Big Titles' are, finding out what game engine was used to make them and research that engine, maybe they might have a game dev log?.
'archived' and 'encrypted' asset files are most likely 'external' file sources that the development software calls on as part of the game file package. Keeping files externally saves on game file size. Its much better to call a sprite from a saved folder then have it inside the the actual game runner itself. i think anyway, so don't quote me on that. :)
You may have 'base sprites' inside a programme. The code inside the programme alters or changes the structure of those base sprites to fit whatever the desired effect maybe required. Additional sprites for 'customisation', or 'Effects' and so on. these can be done externally using other softwares of coarse, or 9/10 times they are done inside the same game development software the project is running. Depending on what Game development software you are using, you will need to search those forums for information on how to do it. There could be many ways on how to do it, or you may find someone who has a 'script' or 'code' that is available on a marketplace perhaps which may do the job for you. In essence you have answered your own question, 'How do you program like this?', well, you programme/code it yourself. But if you only have some knowledge, then you will need to learn and gain the knowledge to be able to do it yourself, or as ive mentioned already, find someone who has what your looking for via the relevant developers forums or marketplaces. :) OGA isn't a place that deals with programming/code so i'm not sure your going to get the answers your looking for as quick. :)
I think they are coming soon. :) im sure @withthelove will announce once he is ready. :)
why use a powerpoint? just edit an image, save the png. Or edit your created game list in power point, save a screen shot, edit it to size, save as png, then load the png's up to itch in a post or project(make the project private), when theres a new idea, create the page, and repeat the step. then link to the project or page. thersno downloaded needed its all there infront of you, easy peasy. Il do it if you want? :)
Agree with all of it ^^. its all good with me too. :)
The original rules from the first jam(summer jam) was over the top and confusing, During that time it adapted to the feedback received and changed to make more sense and less convoluted. I think most parts of it do work as a template, and its good that it gets copied and pasted, and then other parts added to fit in with the jam theme/conditions based on the host. i would say those parts should be 'added' to meet the hosts needs, and to take care that added rules don't conflict with the 'template' stuff. the rest needn't be changed
IMO i do think basics are covered already, anything else that needs to be explained in more detail could be dealt with via Discord, here, or itch community pages by the host, or jam community.
Obviously MedicineStorm has pointed out something that needs clarifying, so we will have to wait for Xom to respond. :)
yeah, i see that, and get what you saying, perhaps it could be worded a little better. Hopefully Xom can come back and correct any potential confusion and clear anything up.
Its not my jam, but i would say that creating or using assets that are not currently on OGA would be still OK to use, as long as the assets are made available on OGA before the jam concludes(with permissions of coarse), so they could link back here. For banners, promotional use, i would say that that is there just to not confuse some participants with thinking they had to submit there 'promo' things if they included any in their project to be part of rule for 'ALL Assets'. All game assets must be, but promo,logo's, banner need not be, they are exempt from the rule. :)
"....I could not use these assets in the jam". If they are not available, and permission isn't given to share, then you can't use those assets for your project.
Great!, i would encourage you to let the OGA community know when your planning on starting the jam, and to get the page up ready for participants to 'join' in advance. The earlier everyone knows about it the more chance of participation. :) happy new year! :)
well,in order for your game to have music, graphics & art, you have to create it first and add to your project, and code the neccessary parts that use them. the software then compiles it all and runs your coded project. It just gets packaged into folders. i dunno what to tell you at this point. when you say 'basic', do you mean code in 'BASIC' language?
nice. :)
Having a development software that handles sprite manipulation i wouldn't say was 'basic' coding, i would say it was quite advanced(if doing it yourself). Most Softwares would do it, but it depends on their constraints capabilitys and inbuilt functionality.. i would suggest searching up what these 'Big Titles' are, finding out what game engine was used to make them and research that engine, maybe they might have a game dev log?.
'archived' and 'encrypted' asset files are most likely 'external' file sources that the development software calls on as part of the game file package. Keeping files externally saves on game file size. Its much better to call a sprite from a saved folder then have it inside the the actual game runner itself. i think anyway, so don't quote me on that. :)
You may have 'base sprites' inside a programme. The code inside the programme alters or changes the structure of those base sprites to fit whatever the desired effect maybe required. Additional sprites for 'customisation', or 'Effects' and so on. these can be done externally using other softwares of coarse, or 9/10 times they are done inside the same game development software the project is running. Depending on what Game development software you are using, you will need to search those forums for information on how to do it. There could be many ways on how to do it, or you may find someone who has a 'script' or 'code' that is available on a marketplace perhaps which may do the job for you. In essence you have answered your own question, 'How do you program like this?', well, you programme/code it yourself. But if you only have some knowledge, then you will need to learn and gain the knowledge to be able to do it yourself, or as ive mentioned already, find someone who has what your looking for via the relevant developers forums or marketplaces. :) OGA isn't a place that deals with programming/code so i'm not sure your going to get the answers your looking for as quick. :)
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