Hi, StumpyStrust! And thanks a lot for the animated explosions. They look relatively unrepresentable at preview and even in static. But they are just perfect in action!!!
I'm also using OBS - while it's rather 'heavy' on CPU, but it's the best variant I have at present (I've triet lots of that struff but none is free enough or meets my screen recording requirements). My computer is not brand new (a few years old, I think, less than 6), but everything works smoothly. It also depends not only on computer configuration but also on HDD speed. Maybe, try RAM disk?
I meant to wonder if adriansantos might be interested in making better sound/music in my game :)
Moreover, for me personally it's more about "I would love to get to know you better and talk a bit about your works" than the actual sound (I have some :)). If anybody is interested in my FOSS projects its a good motivation for me to work more efficiently.
However, I'm afraid in FOSS I can use only free&libre assets, which is often inappliccable for other art contributors even if it's free.
P.S. Maybe somebody will get use of the modified tiles? I've also had to make over 200 lines of code to make them work together with the in-game map...
Hi, Jannax! And thanks a lot for these bars!!! They are simple but cute.
I've used them for player health display in for my cross-fire (1981) remake: https://github.com/eugeneloza/openfire (WIP)
Video: https://www.youtube.com/watch?v=stu__95WIN4
Hi, StumpyStrust! And thanks a lot for the animated explosions. They look relatively unrepresentable at preview and even in static. But they are just perfect in action!!!
I've used them in my cross-fire (1981) remake: https://github.com/eugeneloza/openfire (WIP)
Video: https://www.youtube.com/watch?v=stu__95WIN4
Hi, Skorpio! And thanks a lot for these two construction sets!!!
I've used them to make bots and missles for my cross-fire (1981) remake:https://github.com/eugeneloza/openfire (WIP)
Video: https://www.youtube.com/watch?v=stu__95WIN4
I'm also using OBS - while it's rather 'heavy' on CPU, but it's the best variant I have at present (I've triet lots of that struff but none is free enough or meets my screen recording requirements). My computer is not brand new (a few years old, I think, less than 6), but everything works smoothly. It also depends not only on computer configuration but also on HDD speed. Maybe, try RAM disk?
Looks really nice!
I meant to wonder if adriansantos might be interested in making better sound/music in my game :)
Moreover, for me personally it's more about "I would love to get to know you better and talk a bit about your works" than the actual sound (I have some :)). If anybody is interested in my FOSS projects its a good motivation for me to work more efficiently.
However, I'm afraid in FOSS I can use only free&libre assets, which is often inappliccable for other art contributors even if it's free.
Maybe you'll be also interested in my Project Helena game :)
https://www.youtube.com/watch?v=Nh38Gme59-Q
http://sourceforge.net/projects/projecthelena/
I've come upon a bug... Win7-64, Gimp 2.8.10
And for some strange reason I can't find the plugin directly in the menu. Only found it in keyboard shortcuts :)
(UPD) found it in /filters/map/Insane... well, I expected Insane bump...
(SOLVED) deleted insanebump.py and installed the exe one from:
P.S. Maybe somebody will get use of the modified tiles? I've also had to make over 200 lines of code to make them work together with the in-game map...
Wow... I didn't think anything else was availalbe :D But, yes... I'm using a modified template7x7.png file as an atlas for the minimap tiles :)
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