Oh, thanks! I've always had trouble with having to reset the strokes back to their original width after scaling. I didn't know the solution was that simple :D Thank you again! Now I'm all set.
Oh, and I'm a sleepy idiot. I was absolutely sure I'vetried it yesterday. But it's just the render order (it was stroke-first-fill-second, I'm using fill-first-stroke-second). It seems that there is no other complexity issue:
Yes, exactly. Ungroup the weapon, apply stroke. There seems to be some "intermediate" scaling which I can't see/edit. I was going to ask in r/inkscape later :)
I have inconsistent stroke width (when I apply one). E.g. if I set stroke width to 4 then I get much thinner (around 2 times less wide) than on my image and even on some of the image from this asset. E.g. you can see, most of the strokes there have width of 4:
Oh, and with SVG it's now much more adaptable. Now I can use those not only for inspiration (still some problems with import to my project, but I hope I'll figure that out), thank you!
As @Kutejnikov noted, it mostly contains (silly) jokes, wordplay and rarely (relatively mild) profanity.
As the file is in PSD format and it doesn't load properly in GIMP, I had to rely on Preview file, so here's the translation for those I've managed to read. I tried to render the wordplay properly, but obviously it's not that trivial :D
That's a shame. But at least they don't try to cheat you and tell straight it's some murky "content license" (I'm not a laywer, so all custom licensed assets are discarded immediately), in contrast explicitly saying "copyright-free (something)" like some music authors do on youtube and then in fine print on their website you see it's something similar to CC-BY-NC or "for personal use only".
> The legally binding contract
But practically they (or even some unrelated copyright troll) just DCMA your game out of Steam and good luck talking to Valve support and trying to prove you are not a camel.
I love the saying: "To get a good result out of AI the client will need to clearly specify what he wants. Designers, we are safe." So, definitely not the end of 2D artists, at least for the nearest few decades.
Regarding to the images. Yes, they look cool. And it's absolutely mind-blowing what machine learning can do now. We are living in an exciting time.
But let's look at those closer. What are they good for? Can I put them into my game? Where? Even if I've made a visual novel - I need my main character to pilot the same mech... not just a bunch of random robot-like images in background. Hypothetically I can make a collectible card game with those - or put them as backgrounds into some menus - or just put random images into wiki of my game. But honestly, the usefullness is either very limited or nees to "make a game specifically for AI" (which is also a valid approach, but I'm yet to see it work in practice).
I've seen around "AI assets generators", those are much more promising (generating consistent assets like pixelart tilesets). Unfortunately I haven't investigated this topic closer, of what I've seen... yeah, generating more or less abstract images for ability buttons. It's already a good usecase for the start, but that doesn't make them usable inside a game.
I can also make some collage in GIMP which might even look ok with "a bit of curation". But as soon as I start adding it into the game it all goes to shreds and looks like garbage because I can't keep consistent artstyle, neither can AI, at least yet.
As a solo hobbyist dev I'm eagerly looking forward to the moment when AI will be able to at least assist me with making art for my games under clean FOSS-compatible license. But I'm not sure if I'll live long enough to see this :)
I don't think there are any official rules around sensitive content. But the content is called "sensitive" for a reason: "When in doubt, don't". I guess that properly correspond to the MedicineStorm's reply in the second message here.
E.g. I personally have a few graphics I could share (they are available at open license in my projects repositories), but following this rule I don't because there is a nudity layer in those + some items/clothes are not appropriate for general audience.
Oh, thanks! I've always had trouble with having to reset the strokes back to their original width after scaling. I didn't know the solution was that simple :D Thank you again! Now I'm all set.
Oh, and I'm a sleepy idiot. I was absolutely sure I'vetried it yesterday. But it's just the render order (it was stroke-first-fill-second, I'm using fill-first-stroke-second). It seems that there is no other complexity issue:
Yes, exactly. Ungroup the weapon, apply stroke. There seems to be some "intermediate" scaling which I can't see/edit. I was going to ask in r/inkscape later :)
I have inconsistent stroke width (when I apply one). E.g. if I set stroke width to 4 then I get much thinner (around 2 times less wide) than on my image and even on some of the image from this asset. E.g. you can see, most of the strokes there have width of 4:
Oh, and with SVG it's now much more adaptable. Now I can use those not only for inspiration (still some problems with import to my project, but I hope I'll figure that out), thank you!
As @Kutejnikov noted, it mostly contains (silly) jokes, wordplay and rarely (relatively mild) profanity.
As the file is in PSD format and it doesn't load properly in GIMP, I had to rely on Preview file, so here's the translation for those I've managed to read. I tried to render the wordplay properly, but obviously it's not that trivial :D
That's a shame. But at least they don't try to cheat you and tell straight it's some murky "content license" (I'm not a laywer, so all custom licensed assets are discarded immediately), in contrast explicitly saying "copyright-free (something)" like some music authors do on youtube and then in fine print on their website you see it's something similar to CC-BY-NC or "for personal use only".
> The legally binding contract
But practically they (or even some unrelated copyright troll) just DCMA your game out of Steam and good luck talking to Valve support and trying to prove you are not a camel.
I love the saying: "To get a good result out of AI the client will need to clearly specify what he wants. Designers, we are safe." So, definitely not the end of 2D artists, at least for the nearest few decades.
Regarding to the images. Yes, they look cool. And it's absolutely mind-blowing what machine learning can do now. We are living in an exciting time.
But let's look at those closer. What are they good for? Can I put them into my game? Where? Even if I've made a visual novel - I need my main character to pilot the same mech... not just a bunch of random robot-like images in background. Hypothetically I can make a collectible card game with those - or put them as backgrounds into some menus - or just put random images into wiki of my game. But honestly, the usefullness is either very limited or nees to "make a game specifically for AI" (which is also a valid approach, but I'm yet to see it work in practice).
I've seen around "AI assets generators", those are much more promising (generating consistent assets like pixelart tilesets). Unfortunately I haven't investigated this topic closer, of what I've seen... yeah, generating more or less abstract images for ability buttons. It's already a good usecase for the start, but that doesn't make them usable inside a game.
I can also make some collage in GIMP which might even look ok with "a bit of curation". But as soon as I start adding it into the game it all goes to shreds and looks like garbage because I can't keep consistent artstyle, neither can AI, at least yet.
As a solo hobbyist dev I'm eagerly looking forward to the moment when AI will be able to at least assist me with making art for my games under clean FOSS-compatible license. But I'm not sure if I'll live long enough to see this :)
[In reply to a deleted post :)]
I don't think there are any official rules around sensitive content. But the content is called "sensitive" for a reason: "When in doubt, don't". I guess that properly correspond to the MedicineStorm's reply in the second message here.
E.g. I personally have a few graphics I could share (they are available at open license in my projects repositories), but following this rule I don't because there is a nudity layer in those + some items/clothes are not appropriate for general audience.
I believe this is the Original track: https://opengameart.org/content/space-boss-battle-theme
(edited this message to avoid confusion, as it got myself confused :))
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