Never thought I'd see anything RWBY-related here. You should probably reword the title and description to clarify that this was originally created as a fan character for RWBY but otherwise carries no connection to the show.
The intro fades in extremely slowly, with no option to skip it or speed it up. Once it's finished fading in, it disappears almost instantly. This is a really irritating way to do it. It should fade in a little faster, perhaps coming in all at once on a mouse click, and stay on at the end and wait for a click or keypress.
The intro text itself is quite confusing. Who are the bad guys?
Moving is accomplished with WASD but firing is mapped to mouse buttons, which is incredibly awkward. Either give the game full mouse support or put everything on the keyboard. And please give us some way of remapping the controls. Controller support would be nice, too, but not strictly necessary.
The difficulty ramps up way too fast. I hadn't even figured out the controls when suddenly the screen was filled with enemies. Predictably, I died instantly.
The controls feel sluggish and awkward. This isn't a tangible thing, just a feel sort of thing.
The lasers fire too slowly to effectively combat the volume of enemies you're throwing at us.
I was confused about how the bombs and laser worked until I actually tried it.
The sound design seems a bit too retro for the graphics. The graphics feel 16-bit/90s, but the sound feels 8-bit/80s.
Speaking of the graphics, I recognize some of them from Tyrian. Not necessarily a bad thing.
It would be really nice to continue from where I left off after dying instead of having to start from the beginning of the level.
The concept of the game isn't bad, and in terms of actual work it seems to be mostly complete, but it really does lack polish.
On a side note, I feel this would work better as a mobile or browser game than a desktop one.
Both BSD licenses are open source by the broader definition. The original, 4-clause BSD license has an odd clause that makes it GPL-incompatible and I think prevents it from being approved by the FSF.
Even the answer to that is maybe. There was an inconclusive debate on the nature of derivatives in regards to games on this site. It was in the context of CC-BY-SA, but would also apply here.
Ginza Medium is close, but not exactly right, and in any case non-free. I would wait for official word on this before making anything.
Never thought I'd see anything RWBY-related here. You should probably reword the title and description to clarify that this was originally created as a fan character for RWBY but otherwise carries no connection to the show.
I forgot to mention this last time, but I couldn't figure out how to use bombs. They always went to the top of the screen, exploded, and did nothing.
Also, my specs (from Speccy):
Will this be open-sourced? I'm curious about how the engine is put together.
It needs a lot of polishing, in my opinion.
The concept of the game isn't bad, and in terms of actual work it seems to be mostly complete, but it really does lack polish.
On a side note, I feel this would work better as a mobile or browser game than a desktop one.
If there's interest, I'll try to track down public domain recordings of other famous (and maybe not so famous) pieces.
Both BSD licenses are open source by the broader definition. The original, 4-clause BSD license has an odd clause that makes it GPL-incompatible and I think prevents it from being approved by the FSF.
Even the answer to that is maybe. There was an inconclusive debate on the nature of derivatives in regards to games on this site. It was in the context of CC-BY-SA, but would also apply here.
The wording implies, though it does not explicitly state, that sort of modification does not constitute making a derivative.
That doesn't make it any more libre or useful for games, though.
Is there a way to make it user-selectable? Some people prefer the blur even if it has issues, some people absolutely hate any sort of blur.
It won't work out of the box, but it looks like it'll work if it's rearranged, although the size isn't quite right.
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