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Well I made a little script
Sunday, October 7, 2018 - 08:02

Well I made a little script which places a selection of objects in a grid. So I do this with all prefabs. Then I use this as a palette to build my prefabs I will use in my game. Just selct an object in the "palette" and press ctrl+D and move it to where you want it

Ohh, I see. Well you have
Sunday, October 7, 2018 - 07:24

Ohh, I see. Well you have ProGrids which can handle some of the things you mention. It can place items in defined 3D grids and also turn them in e.g. 90 degree increments. I place the items in a special "palettescene" myself. 

I didn't really mean create a competitor to Asset Forge but rather somthing which handles asset forge exports in a little more sensible way perhaps. But I know to little about it to be of any use :)

 

I never tried asset forge
Sunday, October 7, 2018 - 06:02

I never tried asset forge myself so hard for me to say. What is it you need? Maybe I can program it for you or maybe it already exists.. :)

Look, I can only agree with
Sunday, October 7, 2018 - 02:45

Look, I can only agree with other people that you are needed on the unity asset store! I am a publisher there myself (but as a programmer). If you need any help getting started let me know. But I think you can add this as is and make a few bucks. If you extend this pack then you could be really successful I bet!

A good business plan might be to release this pack as a free pack on asset store and then create a larger pack for an entire village with different building types which is payed. Start with a low price to get in on the market ($5-$10) and then increase the price on future assets when you have us developers hooked on your art style.

I am using these for my
Thursday, January 14, 2016 - 08:52

I am using these for my second project. Thanks soooo much for making them CC0, I just can't handle all that attribution stuff :P 

Here's the first project that used them:

http://www.kongregate.com/games/mikhog/it-came-from-the-forest

The second is still to be anounced... :)

I'm using this as an included
Sunday, November 29, 2015 - 14:32

I'm using this as an included art asset in this:

https://www.assetstore.unity3d.com/en/#!/content/37649

Thanks for sharing CC0!

What are your skills?
Friday, August 21, 2015 - 00:40

What are your skills?

No I don't think so. You
Friday, July 24, 2015 - 07:23

No I don't think so. You might be able to make a wrapper somehow that you can call from c#, javascript or boo (the three supported languages) but honestly I think just rewriting the codebase is faster than doing that...

Yeah I was referring to
Friday, July 24, 2015 - 05:10

Yeah I was referring to euclidean vectors used in 3d math. If you haven't studied linear algebra yet then I recommend staying away from 3d graphics for the time being. Also, if you stick to 2D you won't need the lightmaps. I am sure unreal has a setting for not using lightmaps at all or rebuild them only when needed. But there are probably forums for those types of questions realted to unreal.

As I said earlier I am a
Friday, July 24, 2015 - 01:52

As I said earlier I am a unity guy, never worked with unreal but I am sure they have pålenty bricks for that too! 

If you have  specific question about how to glue two bricks together in unity I'll gladly help you but I STILL think you should just get one of all the dialog extensions for unity and start using that. Or an equivalent for unreal. Don't start with 3D just yet, get something working with one brick before you start glueing them together!

As for my earlier question,what programming languages do you know and have you studied linear algebra (ie do you know your way around vector operations, projections etc)?

 

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