Well I made a little script which places a selection of objects in a grid. So I do this with all prefabs. Then I use this as a palette to build my prefabs I will use in my game. Just selct an object in the "palette" and press ctrl+D and move it to where you want it
Ohh, I see. Well you have ProGrids which can handle some of the things you mention. It can place items in defined 3D grids and also turn them in e.g. 90 degree increments. I place the items in a special "palettescene" myself.
I didn't really mean create a competitor to Asset Forge but rather somthing which handles asset forge exports in a little more sensible way perhaps. But I know to little about it to be of any use :)
Look, I can only agree with other people that you are needed on the unity asset store! I am a publisher there myself (but as a programmer). If you need any help getting started let me know. But I think you can add this as is and make a few bucks. If you extend this pack then you could be really successful I bet!
A good business plan might be to release this pack as a free pack on asset store and then create a larger pack for an entire village with different building types which is payed. Start with a low price to get in on the market ($5-$10) and then increase the price on future assets when you have us developers hooked on your art style.
No I don't think so. You might be able to make a wrapper somehow that you can call from c#, javascript or boo (the three supported languages) but honestly I think just rewriting the codebase is faster than doing that...
Yeah I was referring to euclidean vectors used in 3d math. If you haven't studied linear algebra yet then I recommend staying away from 3d graphics for the time being. Also, if you stick to 2D you won't need the lightmaps. I am sure unreal has a setting for not using lightmaps at all or rebuild them only when needed. But there are probably forums for those types of questions realted to unreal.
Well I made a little script which places a selection of objects in a grid. So I do this with all prefabs. Then I use this as a palette to build my prefabs I will use in my game. Just selct an object in the "palette" and press ctrl+D and move it to where you want it
Ohh, I see. Well you have ProGrids which can handle some of the things you mention. It can place items in defined 3D grids and also turn them in e.g. 90 degree increments. I place the items in a special "palettescene" myself.
I didn't really mean create a competitor to Asset Forge but rather somthing which handles asset forge exports in a little more sensible way perhaps. But I know to little about it to be of any use :)
I never tried asset forge myself so hard for me to say. What is it you need? Maybe I can program it for you or maybe it already exists.. :)
Look, I can only agree with other people that you are needed on the unity asset store! I am a publisher there myself (but as a programmer). If you need any help getting started let me know. But I think you can add this as is and make a few bucks. If you extend this pack then you could be really successful I bet!
A good business plan might be to release this pack as a free pack on asset store and then create a larger pack for an entire village with different building types which is payed. Start with a low price to get in on the market ($5-$10) and then increase the price on future assets when you have us developers hooked on your art style.
Very nice models! I would prefer the origin to be placed at the bottom of the tree tunks but I can edit it myself.
Thanks for sharing!
I am using these for my second project. Thanks soooo much for making them CC0, I just can't handle all that attribution stuff :P
Here's the first project that used them:
http://www.kongregate.com/games/mikhog/it-came-from-the-forest
The second is still to be anounced... :)
I'm using this as an included art asset in this:
https://www.assetstore.unity3d.com/en/#!/content/37649
Thanks for sharing CC0!
What are your skills?
No I don't think so. You might be able to make a wrapper somehow that you can call from c#, javascript or boo (the three supported languages) but honestly I think just rewriting the codebase is faster than doing that...
Yeah I was referring to euclidean vectors used in 3d math. If you haven't studied linear algebra yet then I recommend staying away from 3d graphics for the time being. Also, if you stick to 2D you won't need the lightmaps. I am sure unreal has a setting for not using lightmaps at all or rebuild them only when needed. But there are probably forums for those types of questions realted to unreal.
Pages