Oh almost forgot, I bought this asset that contains a ****load of animations. The guy who createed it does mocap himself I think and you can request him to add an animation you need and he'll add it to the pack for free. I never had to search for any more animations after I got this one...
When working with Unity and mecanim you don't need to post a model. Unity will retarget the animation to actually work with any humanoid, regardless of how many bones it has.
I think most of the animations you are requesting are already available as mocap data for free on the asset store, just search for mocap and you'll find hundreds of animations:
Wow! This is some of the best looking art I have seen on OGA ever! I almost feel like instantly abandoning my current project and make something with this :)
A lot of them make commercial games where they don't want to attribute.
I myself would consider buying assets just to not have to deal with keeping track of attributions for them as you'll add and remove thema all the time during development and I'm only doing it for fun :) The tool on this site is great though where you can add and remove from a collection for your game, that makes it a lot easier.
If I were you I would sell these on Unity Asset store as well as providing them as CC4.0. A lot of people can't attribute but those people usually can pay instead :)
Finally release the game for real, it's been sitting around on my harddrive doing nothing for months waiting for about 30 min of work to be finished.. :)
Allright, that makes sense! I guess I'm in about the same position as you but as a programmer so I totally see what you mean. Best of luck in your endeavours!
Oh almost forgot, I bought this asset that contains a ****load of animations. The guy who createed it does mocap himself I think and you can request him to add an animation you need and he'll add it to the pack for free. I never had to search for any more animations after I got this one...
https://www.assetstore.unity3d.com/en/#!/content/10214
When working with Unity and mecanim you don't need to post a model. Unity will retarget the animation to actually work with any humanoid, regardless of how many bones it has.
I think most of the animations you are requesting are already available as mocap data for free on the asset store, just search for mocap and you'll find hundreds of animations:
https://www.assetstore.unity3d.com/en/#!/search/mocap
Are you sure you have searched it through entirely? I think I've seen what you describe on there...
And why would you need a 3D-model when you can use UMA for free and get character customization as a bonus?
Wow! This is some of the best looking art I have seen on OGA ever! I almost feel like instantly abandoning my current project and make something with this :)
A lot of them make commercial games where they don't want to attribute.
I myself would consider buying assets just to not have to deal with keeping track of attributions for them as you'll add and remove thema all the time during development and I'm only doing it for fun :) The tool on this site is great though where you can add and remove from a collection for your game, that makes it a lot easier.
Very nice!
If I were you I would sell these on Unity Asset store as well as providing them as CC4.0. A lot of people can't attribute but those people usually can pay instead :)
I really like the style of these! As the title says "pack 1" does that mean there are more of them coming?
I backed this because Keney seems to be a really cool creator with interesting ideas. Can't wait to see what will follow! :)
Finally release the game for real, it's been sitting around on my harddrive doing nothing for months waiting for about 30 min of work to be finished.. :)
Here it is:
http://www.kongregate.com/games/mikhog/it-came-from-the-forest
These will come in handy one day :)
Allright, that makes sense! I guess I'm in about the same position as you but as a programmer so I totally see what you mean. Best of luck in your endeavours!
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