Noticed a need for this tile. you could leave it flat, but I prefer the grass up against it look. I took some grass from the stairs and rolled with it.
Also changed the grass decoration thing, wanted to give it more of a curved look. Kept both though.
I'm taking a while to add anything, I have to go back to photoshop from Paint.NET which is far superior in everyway except for the fact there's no resizable grid in Paint.Net for tileset.
I like it. Make more, with some lower volume this could be awesome in like a chibi restaurant simulator or something for iOS. Just imagine sprites bouncing up and down as they walk around and eat. The doorbell ringing as people come in, the cha-ching as people pay at the register, the "Hoi!" sound affect when someone's ready to order at their table and the little speech bubble with a hand waving in it.
If you like making this type of stuff, it'd be cool if you could do some more aimed at a medieval fantasy game. If you could pull off at least three songs in this style that I can use, I'll use it.
Only if it's software or packed into an executable.
It should be fine if you call the image from a folder inside the directory rather than storing the image inside the compiled executable. If you put it inside, you have to release the game as open source.
All compiled into one, you're right, works great in Tiled. Hopefully I'll get my name up there as a contributor when I actually get around to adding something, haha.
Here it comes. You overuse synth pads, to the point most of your music is useless. Your music sounds ridiculous most of the time and I found myself laughing out loud on one track, the name of which escapes me.
Remember that episode of Friends when Ross puts on a performance with his keyboard for everyone else and then they laugh at him? Yeah.
Issues with your compositions:
Melodies aren't memorable.
Overuse of synths - Synths mostly drown out anything else in the track.
There's nothing "Fantasy" about synths, use real world equivalents to fantasy instruments if you must.
If you're the rational type of person who is taking my criticism seriously and not getting emotional and "mad" then you're the type of person interested in improving.
My username on Steam is the same, as is my avatar so I shouldn't be difficult to find.
As for the waterfall, there is a single height fragmented line at the base and top of the waterfall which are supposed to be bubbles though they are hard to see, I would imagine that a seperate animation layered on top (similar to a spell animation) for bubbles would be better, that way you can use the seperate animation elsewhere.
http://puu.sh/a2KPn/943677fb52.png
Noticed a need for this tile. you could leave it flat, but I prefer the grass up against it look. I took some grass from the stairs and rolled with it.
Also changed the grass decoration thing, wanted to give it more of a curved look. Kept both though.
I'm taking a while to add anything, I have to go back to photoshop from Paint.NET which is far superior in everyway except for the fact there's no resizable grid in Paint.Net for tileset.
Ah, thanks.
Are you sure? I thought it was that they all apply? So that people could combine licenses?
Get rid of the reverb and it's awesome. Reverb ruins it imo.
I like it. Make more, with some lower volume this could be awesome in like a chibi restaurant simulator or something for iOS. Just imagine sprites bouncing up and down as they walk around and eat. The doorbell ringing as people come in, the cha-ching as people pay at the register, the "Hoi!" sound affect when someone's ready to order at their table and the little speech bubble with a hand waving in it.
If you like making this type of stuff, it'd be cool if you could do some more aimed at a medieval fantasy game. If you could pull off at least three songs in this style that I can use, I'll use it.
That's some easy stuff to fix.
Only if it's software or packed into an executable.
It should be fine if you call the image from a folder inside the directory rather than storing the image inside the compiled executable. If you put it inside, you have to release the game as open source.
@Buch
512x512
All compiled into one, you're right, works great in Tiled. Hopefully I'll get my name up there as a contributor when I actually get around to adding something, haha.
Here it comes. You overuse synth pads, to the point most of your music is useless. Your music sounds ridiculous most of the time and I found myself laughing out loud on one track, the name of which escapes me.
Remember that episode of Friends when Ross puts on a performance with his keyboard for everyone else and then they laugh at him? Yeah.
Issues with your compositions:
Melodies aren't memorable.
Overuse of synths - Synths mostly drown out anything else in the track.
There's nothing "Fantasy" about synths, use real world equivalents to fantasy instruments if you must.
If you're the rational type of person who is taking my criticism seriously and not getting emotional and "mad" then you're the type of person interested in improving.
Here's a good video for you
https://www.youtube.com/watch?v=GcNk1wV4eEc - This will help you ALOT. I look forward to your future work if you stop using synths.
On the plus side -
I can see your stuff being useful to moneygrabbing indies who want some quick tracks for their iOS puzzle clone games though.
Regards-
@Hydroque
I sent you an email. Steam would be preferable.
My username on Steam is the same, as is my avatar so I shouldn't be difficult to find.
As for the waterfall, there is a single height fragmented line at the base and top of the waterfall which are supposed to be bubbles though they are hard to see, I would imagine that a seperate animation layered on top (similar to a spell animation) for bubbles would be better, that way you can use the seperate animation elsewhere.
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