When this game comes out or becomes an open beta, I'll be giving away a .zip with a 23 song soundtrack with .midi, .mp3 and .ogg looping tracks here on OpenGameArt to draw some attention. I'm not sure if you'll have any use for the songs but I might also be releasing some tiles.
I have no idea what that is and I don't do openTTD, all I know is that when I put it into my engine and line up the tiles, it doesn't animated properly.
I was talking to him on Skype about possibly working together on a project and he was very rude and condescending. To him of course, this meant that I would work completely for free on his project without being allowed to offer any ideas of my own because (and I quote this from the skype chat) "you are just artist, not game designer"
@Hydroque Artists needs programmers and vice versa, quit being a condescending asshole to people you don't even know.
@OP
I think it's a bit unfair to say "I'll do the art and in return you give me all of the game source code and also allow me to upload it on the iOS market so I can make money on it."
You seem to understand that the other "partner" would be putting it on iOS and are interested in directly competing for profits - that's ethically wrong.
TL;DR, expecting full disclosure of a game's source code because you did the art for it is a bit conceited. Engines are generally proprietary technology.
Yea I've tried Graphics Gale, the interface feels like I'm on a Win.98 machine again. Paint.Net works great for me, I just wish I knew how to add plug-ins and whatnot so I can add features like an adjustable grid myself!
This is awesome! Good work!
Thanks for adding my cursor here, glad some people are finding it useful.
@Hydroque
That's great.
Glad they were of use. Stay tuned. I just launched the update blog for my current project. http://godwindorpg.blogspot.co.uk/
When this game comes out or becomes an open beta, I'll be giving away a .zip with a 23 song soundtrack with .midi, .mp3 and .ogg looping tracks here on OpenGameArt to draw some attention. I'm not sure if you'll have any use for the songs but I might also be releasing some tiles.
That's great.
Ah, Didn't think of taking the frames from the gif.
I have no idea what that is and I don't do openTTD, all I know is that when I put it into my engine and line up the tiles, it doesn't animated properly.
@usr_share
Is your waterfall complete? I don't think you upload all of the frames for the waterfall to actually animate.
This set is just amazing. Well done to all involved.
@bart
I was talking to him on Skype about possibly working together on a project and he was very rude and condescending. To him of course, this meant that I would work completely for free on his project without being allowed to offer any ideas of my own because (and I quote this from the skype chat) "you are just artist, not game designer"
@Hydroque Artists needs programmers and vice versa, quit being a condescending asshole to people you don't even know.
@OP
I think it's a bit unfair to say "I'll do the art and in return you give me all of the game source code and also allow me to upload it on the iOS market so I can make money on it."
You seem to understand that the other "partner" would be putting it on iOS and are interested in directly competing for profits - that's ethically wrong.
TL;DR, expecting full disclosure of a game's source code because you did the art for it is a bit conceited. Engines are generally proprietary technology.
@Eiyeron
Yea I've tried Graphics Gale, the interface feels like I'm on a Win.98 machine again. Paint.Net works great for me, I just wish I knew how to add plug-ins and whatnot so I can add features like an adjustable grid myself!
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