Hi there! I'd like to use these to scroll along the menu of my project - http://www.godwindorpg.blogspot.com - I don't know how to use .svg, is there any way you could use photoshop smart layers?
One other tiny request, would you be able to curve the swirls a bit more on the dark blue preview clouds? They're a tad rectangular, if you could I'd very much appreciate it.
These are pretty awesome. I think these could make a really fun colony sim game. Maybe tile-turn-based with 2-32 players and customisable turn timers.
It'd be fun to play a long sim game where 32 people get 1 hour long turns and you can queue up turn actions so they auto play if the player is sleeping or at work for 8-12 hours.
Loving the mountains, trees and buildings! I feel the terrain is a bit flat/empty/cartoony in comparison, sure makes for a good popping effect on items placed down though!
Colour me impressed!
@pennomi
Thanks man, that's great!
I knew what .svg was and I keep meaning to learn how to vector but I thought without a drawing tablet was pointless.
Thanks again for the clouds and the swirl corrections!
@pennomi
Thanks man, that's great!
I knew what .svg was and I keep meaning to learn how to vector but I thought without a drawing tablet was pointless.
Thanks again for the clouds and the swirl corrections!
Hi there! I'd like to use these to scroll along the menu of my project - http://www.godwindorpg.blogspot.com - I don't know how to use .svg, is there any way you could use photoshop smart layers?
One other tiny request, would you be able to curve the swirls a bit more on the dark blue preview clouds? They're a tad rectangular, if you could I'd very much appreciate it.
Holy shit, $70 for a minute of music?
No wonder you don't list prices, people actually pay that? Some people really have more money than sense.
Ignore my previous request.
I'm still looking for more compositions for my project.
http://www.godwindorpg.blogspot.co.uk
Send me a message.
I believe that if you were mapping in 16x16 with 32x32 tiles you'd find the tileset works.
Dragon Quest mapped in a hybrid 16x and 32x style but had 32x sprites so when they moved it was a hybrid of pixel movement and tile movement.
@usr_share
Wasn't able to get the frames. I guess I'll just work on animating a new one based on yours.
These are pretty awesome. I think these could make a really fun colony sim game. Maybe tile-turn-based with 2-32 players and customisable turn timers.
It'd be fun to play a long sim game where 32 people get 1 hour long turns and you can queue up turn actions so they auto play if the player is sleeping or at work for 8-12 hours.
Loving the mountains, trees and buildings! I feel the terrain is a bit flat/empty/cartoony in comparison, sure makes for a good popping effect on items placed down though!
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