svg should open just fine in firefox. Also, for long term usabillity I think its better to have a svg then a png. Make a png from it is just an easy task to do.
This already looks great! One more idea, if you're going to make additional stuff, is maybe to add a tile with a gate on the bridge. I'm not sure on the crossroads, are there any real bridges that have crossroads on them?
There is one annoying bug. Pressing escape gives you a menu to go back to the main menu, but pressing escape again quits the game (instead of going back to the game)... hit by this two times now (and no save option as far I can see).
Could be useful as reference work.
Here is an update:
@Clint Bellanger, do you have any comments/feedback?
I think it looks great. I'm more than happy with it. If Clint is also satisfied with the result, go on and render the tiles.
BTW, I've send you a message, did you get it?
A newer version of this is used in a procedural generation script of generating ship models:
http://www.entoforms.com/2011/06/29/ship-ahoy-man-if-only-that-sounded-c...
Are these already the rendered tiles? Or are the screenshots in blender?
Anyway, this is very nice.
svg should open just fine in firefox. Also, for long term usabillity I think its better to have a svg then a png. Make a png from it is just an easy task to do.
Sweet! Looking at them already gives me ideas about how a castle tile map would look like. ;)
Thank you for the update.
This already looks great! One more idea, if you're going to make additional stuff, is maybe to add a tile with a gate on the bridge. I'm not sure on the crossroads, are there any real bridges that have crossroads on them?
There is one annoying bug. Pressing escape gives you a menu to go back to the main menu, but pressing escape again quits the game (instead of going back to the game)... hit by this two times now (and no save option as far I can see).
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