@Lamoot, sorry for my slow reply. Looking at the new topic about changed scales for Flare, I think it is best for you to just upload the blender models to OGA (no renderings, I think Clint can do them himself better, how he would like to have them when he has things sorted out). If you think you got paid to much for the work, an additional texture (different colors) for the 3D model would also do, instead of the rendering.
Reference for people interested in the topic that lead to this art asset:
http://opengameart.org/forumtopic/finshed-flare-tileset-compatible-bridg...
Closing this topic, because Lamoot finished his part of the deal. Thank you again for the work.
@Lamoot,
Thank you again for your efforts and uploading this.
The upper part looks a bit like the mass relays from Mass effect. Looks great, one or a few textures would be nice.
@Lamoot, sorry for my slow reply. Looking at the new topic about changed scales for Flare, I think it is best for you to just upload the blender models to OGA (no renderings, I think Clint can do them himself better, how he would like to have them when he has things sorted out). If you think you got paid to much for the work, an additional texture (different colors) for the 3D model would also do, instead of the rendering.
So, I guess it is better to wait for the new grass tile set then.
On a related note, it seems the Tiled devs use the same tile set in one of their screenshots:
http://images.mapeditor.org/tiled-qt-screenshot-4.png
The seams seem to be almost gone, very thin dark line (1px) can be seen.
For the transparant space below the files, maybe automatically crop it by Imagemagic?
How do we vote?
Nice, seem to be missing tails.
I don't see any issues with the water in Tiled (currently in 0.7.0, but also previous version).
Anyway, I've looked at this. Removing 28 pixels from the bottom, seems to improve the height quite a bit (maybe not optimal).
The T-shaped path is from the current rendering.
The other path (with the 28 pixels removed) is placed directly beside it.
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