I should add, the game did feel like the product of a large team, with lots of content and relatively high production values. So at least some of the money ended up on screen in the final game.
Wednesday, October 19, 2016 - 11:01
It's quite a shame all the way around. I actually enjoyed what I played of their one game.
Tuesday, October 18, 2016 - 06:45
:(
that kind of stinks for cases like this. It's tough I guess. I can see how it could be annoying if any old edit (like fixing a spelling error in the description or something) got a submission back on the front page. On the other hand, for major or even somewhat minor additions to an existing set, it'd be nice to let folks know about them.
It'd be a shame if an artist put a lot of work into revising, expanding or otherwise improving a submission and nobody noticed. :(
Instant Dungeon! was not on Steam or Greenlight when Flying Interactive first contacted me. Actually, they paid the $100 to get the game on Greenlight. The game was complete though and available on both Playstation Mobile store and a handful of PC gaming storefronts (itch.io, IGS, GMG, etc).
Well, I went digging through my emails and found my first contact with Flying Interactive, they said:
"We saw "Instant Dungeon!" on Indie Game Stand and wanted to reach out to you to ask if you need any assistance with your project."
Kinda funny that they noticed it on Indie Game Stand. I'd have to go check again but pretty sure that IGS is the worst selling storefront for Instant Dungeon! by a wide margin. But I guess it just shows how much it pays to put your game out there as much as possible, even in places you don't think will help much. You never know who'll be looking and where.
As for why they chose Instant Dungeon! all they said really was:
"Instant Dungeon! is a great game and we would be more than happy to work with you on this project."
Having talked with them at length since then, I think they honestly did just like the game. I think their general approach is to look for games they like and look interesting in some unique way.
Thanks for the kind words about Instant Dungeon! Hoping my next project turns out just as great! Plan to release the art for it as OGA-BY 3.0 once the game is released, just like I did for Instant Dungeon!, so at the very least it should be a nice big submission for OGA. :)
@jdean300: Glad to be of assistance! That last step you mention, contacting the orginal authors directly is a great idea. Theoretically the licenses should obviate the need for checking directly with the original artists, but, especially in cases like yours where the license isn't perfectly clear about something, it's always a great idea to go straight to the creator and make sure what you are doing is ok with them.
I should add, the game did feel like the product of a large team, with lots of content and relatively high production values. So at least some of the money ended up on screen in the final game.
It's quite a shame all the way around. I actually enjoyed what I played of their one game.
:(
that kind of stinks for cases like this. It's tough I guess. I can see how it could be annoying if any old edit (like fixing a spelling error in the description or something) got a submission back on the front page. On the other hand, for major or even somewhat minor additions to an existing set, it'd be nice to let folks know about them.
It'd be a shame if an artist put a lot of work into revising, expanding or otherwise improving a submission and nobody noticed. :(
@dannorder: Thanks! Glad you enjoyed the game however you came about it! :)
Quick follow up, do updates to a submission get it back on the 'latest art' list on the front page?
Awesome!
This is awesome!!
So many different sections and movements I love it! Thanks for sharing!
ps
I just want to apologize for all the spelling errors in the orignal post.
I put a copy of it up on the game's indiedb page:
That one was made with the benefit of a spell checker, so if anyone wants to read it spelling error free you can try this link:
http://www.indiedb.com/games/instant-dungeon/features/greenlight-memories
@MedicineStorm:
Instant Dungeon! was not on Steam or Greenlight when Flying Interactive first contacted me. Actually, they paid the $100 to get the game on Greenlight. The game was complete though and available on both Playstation Mobile store and a handful of PC gaming storefronts (itch.io, IGS, GMG, etc).
Well, I went digging through my emails and found my first contact with Flying Interactive, they said:
"We saw "Instant Dungeon!" on Indie Game Stand and wanted to reach out to you to ask if you need any assistance with your project."
Kinda funny that they noticed it on Indie Game Stand. I'd have to go check again but pretty sure that IGS is the worst selling storefront for Instant Dungeon! by a wide margin. But I guess it just shows how much it pays to put your game out there as much as possible, even in places you don't think will help much. You never know who'll be looking and where.
As for why they chose Instant Dungeon! all they said really was:
"Instant Dungeon! is a great game and we would be more than happy to work with you on this project."
Having talked with them at length since then, I think they honestly did just like the game. I think their general approach is to look for games they like and look interesting in some unique way.
Thanks for the kind words about Instant Dungeon! Hoping my next project turns out just as great! Plan to release the art for it as OGA-BY 3.0 once the game is released, just like I did for Instant Dungeon!, so at the very least it should be a nice big submission for OGA. :)
@jdean300: Glad to be of assistance! That last step you mention, contacting the orginal authors directly is a great idea. Theoretically the licenses should obviate the need for checking directly with the original artists, but, especially in cases like yours where the license isn't perfectly clear about something, it's always a great idea to go straight to the creator and make sure what you are doing is ok with them.
Pages