There must be something to the DK style rope swing because intuitively it looks for 'realistic' than the straight line rope swing. I think it has something to do with the stiffness of the rope relative to the weight put on it. But I struggle to think of a real life example where I'd expect a rope to swing with such a pronounced bend.
As a quick note, if you don't care about proper weight and physics and all that, the curved DK style swing is a pretty simple extension of the straight rope swing. Just divide the rope into multiple segments attached end to end then rotate the lower segments more than the higher segments. This can be done either by adding the rotations as you go down the segments, or even by calculating the rotations seperately and just making sure to rotate lower segments more than higher (near fulcrum) ones.
Sunday, June 17, 2018 - 10:55
These are great! World definitely needs more custom cursors!
thanks for sharing!
Sunday, June 17, 2018 - 10:53
this is a great! Happy with a nice 'journey's end' feel to it!
yeah, these packs are all great, and I dare say this one is the tastiest yet! ;)
Tuesday, June 12, 2018 - 11:32
oh for sure, nothing had the hits like the NES. I think having such a strong Arcade pedigree was kind of double edge sword of Sega with the Master System. Lots of great arcade titles to borrow from, but it also made them a bit slower to produce the kind of deeper, longer-play, more home-console-centric titles that characterized the NES library almost from the start.
Still, as has been stated, the SMS Library does have a few surprises in store for anyone who cares to dig deep enough.
ps
stay tuned! as much as I am trying to keep myself on task and not get distracted from my larger projects by twiddling more with this set, I do in fact have some more additions to it in the works! It seems I just can't keep away :)
Monday, June 11, 2018 - 06:07
thanks for all the kind words! Getting swell head over here ;)
It's game library aside, I'll say the Master System's palette was quite a bit of fun to work with.
Very bright, seems almost tailor made for these kind of kid friendly 'blue sky' type games.
Weak in some areas and quite a few near redudant colors. Probably not the exact 64 colors one would chose, but not too bad. Definitely a good bit easier to work with than the NES palette.
Interesting discussion....
There must be something to the DK style rope swing because intuitively it looks for 'realistic' than the straight line rope swing. I think it has something to do with the stiffness of the rope relative to the weight put on it. But I struggle to think of a real life example where I'd expect a rope to swing with such a pronounced bend.
As a quick note, if you don't care about proper weight and physics and all that, the curved DK style swing is a pretty simple extension of the straight rope swing. Just divide the rope into multiple segments attached end to end then rotate the lower segments more than the higher segments. This can be done either by adding the rotations as you go down the segments, or even by calculating the rotations seperately and just making sure to rotate lower segments more than higher (near fulcrum) ones.
These are great! World definitely needs more custom cursors!
thanks for sharing!
this is a great! Happy with a nice 'journey's end' feel to it!
cute! I love that head roll!
thanks for sharing!
yeah, these packs are all great, and I dare say this one is the tastiest yet! ;)
oh for sure, nothing had the hits like the NES. I think having such a strong Arcade pedigree was kind of double edge sword of Sega with the Master System. Lots of great arcade titles to borrow from, but it also made them a bit slower to produce the kind of deeper, longer-play, more home-console-centric titles that characterized the NES library almost from the start.
Still, as has been stated, the SMS Library does have a few surprises in store for anyone who cares to dig deep enough.
ps
stay tuned! as much as I am trying to keep myself on task and not get distracted from my larger projects by twiddling more with this set, I do in fact have some more additions to it in the works! It seems I just can't keep away :)
thanks for all the kind words! Getting swell head over here ;)
It's game library aside, I'll say the Master System's palette was quite a bit of fun to work with.
Very bright, seems almost tailor made for these kind of kid friendly 'blue sky' type games.
Weak in some areas and quite a few near redudant colors. Probably not the exact 64 colors one would chose, but not too bad. Definitely a good bit easier to work with than the NES palette.
super cute! I love it! Thanks for sharing!
oh no! A friend just pointed out that technically I submitted my entry a day early!
So sorry, I didn't meant to cheat. I didn't even check the start time of the challenge, I just assumed that it was live once the link went up!
No worries, I have another 'Missing Link' project started so if Muckety Mudskipper can't compete, I'll try again with that one.
oh, forgot to mention, this is not showing up in the search for 'Missing Link' challenge entries:
https://opengameart.org/art-search-advanced?field_art_tags_tid_op=and&fi...
If you meant to enter in the challenge, you need to add Challenge and "Missing Link" to the tags.
Pages