these are great! I know you said something about struggling with an idea for 'rock' but I think that one came out great! The only other idea I can think of it for it would be a mountain peak, but I think what you have does a better idea of conveying 'rock'. Mountain peak would be more 'earth'.
Friday, June 29, 2018 - 14:50
yeah this is great! cool idea and very well done, thanks for sharing!
Plan to use these for my game jam submission so it all kind of works together, I guess that's the magic of running this theme just before the jam. Whoever had it, that was a good idea :)
Wednesday, June 20, 2018 - 13:37
Hi all, are we allowed to submit more than one entry for the challenge?
I have done an expansion to surt's classic ikaros set that certainly fits the theme of the challenge well, but I didn't tag it yet because I wasn't sure if we were limited to one submission per challenge.
Wednesday, June 20, 2018 - 13:30
I have attempted to add some poses and animations for the sprites in this set.
Been incubating this one for a long time, finally going to break it out for the Summer 2018 Game Jam.
Hope you enjoy the results!
Tuesday, June 19, 2018 - 13:36
Sounds like a good plan. And because I can't believe I forgot to mention it, here is the original gold standard of rope swings:
ps
done on an Atari 2600 too, so don't take any gruff from your programmer about 'it can't be done on a NES' ;)
Tuesday, June 19, 2018 - 10:39
Interesting discussion....
There must be something to the DK style rope swing because intuitively it looks for 'realistic' than the straight line rope swing. I think it has something to do with the stiffness of the rope relative to the weight put on it. But I struggle to think of a real life example where I'd expect a rope to swing with such a pronounced bend.
As a quick note, if you don't care about proper weight and physics and all that, the curved DK style swing is a pretty simple extension of the straight rope swing. Just divide the rope into multiple segments attached end to end then rotate the lower segments more than the higher segments. This can be done either by adding the rotations as you go down the segments, or even by calculating the rotations seperately and just making sure to rotate lower segments more than higher (near fulcrum) ones.
Sunday, June 17, 2018 - 10:55
These are great! World definitely needs more custom cursors!
these are great! I know you said something about struggling with an idea for 'rock' but I think that one came out great! The only other idea I can think of it for it would be a mountain peak, but I think what you have does a better idea of conveying 'rock'. Mountain peak would be more 'earth'.
yeah this is great! cool idea and very well done, thanks for sharing!
Wow! Very flattered! thanks all!
great showings all the way around for this challenge, now onto the game jam! :)
An awesome addition to an awesome set!
thanks mucho for sharing!
awesome, I have added the tags. Submission is:
https://opengameart.org/content/ikaros-extended
Plan to use these for my game jam submission so it all kind of works together, I guess that's the magic of running this theme just before the jam. Whoever had it, that was a good idea :)
Hi all, are we allowed to submit more than one entry for the challenge?
I have done an expansion to surt's classic ikaros set that certainly fits the theme of the challenge well, but I didn't tag it yet because I wasn't sure if we were limited to one submission per challenge.
I have attempted to add some poses and animations for the sprites in this set.
https://opengameart.org/content/ikaros-extended
Alright surt, it's happening! Medusa Must Die!
Been incubating this one for a long time, finally going to break it out for the Summer 2018 Game Jam.
Hope you enjoy the results!
Sounds like a good plan. And because I can't believe I forgot to mention it, here is the original gold standard of rope swings:
ps
done on an Atari 2600 too, so don't take any gruff from your programmer about 'it can't be done on a NES' ;)
Interesting discussion....
There must be something to the DK style rope swing because intuitively it looks for 'realistic' than the straight line rope swing. I think it has something to do with the stiffness of the rope relative to the weight put on it. But I struggle to think of a real life example where I'd expect a rope to swing with such a pronounced bend.
As a quick note, if you don't care about proper weight and physics and all that, the curved DK style swing is a pretty simple extension of the straight rope swing. Just divide the rope into multiple segments attached end to end then rotate the lower segments more than the higher segments. This can be done either by adding the rotations as you go down the segments, or even by calculating the rotations seperately and just making sure to rotate lower segments more than higher (near fulcrum) ones.
These are great! World definitely needs more custom cursors!
thanks for sharing!
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