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Wednesday, May 7, 2014 - 05:38

 

> What all did you use to make the game, though?  That should be what you start with.

oh yeah, guess you're right.  sorry about that.  I actually wrote one long article, which did start with a short blurb on this, and actually has a section on writing a cross platform engine as well as using some C# language features to setup a data pipeline for the game.  Unfortunately, after writing the thing, I realized the formatting on indiedb.com was not really good enough for such a long piece, so decided to break it up into chunks, and I chose to start with the sizzle sections first.

 

 

>  I would guess it was created using either XNA or a C#

yeah that's right, C# with SDL Dot Net and OpenTK (OpenGL bindings) for the PC version.  C# over PSM SDK for the PSM version.
Choice of language mainly because that's what PSM uses, although i was not unhappy using C#, it's got some nice features...
 

> Also, that blog post is nice.

thanks!  glad you liked it.  I've learned so much from other dev's web sites over the years, it's nice to have a platform to return the favor.

> I especially like the part where you include a shader's code.  

thanks, I was worried that might be getting too technical, but then I know from experience that it helps to see the actual code to make sense of an algorythm.  

 

> Did you find any libraries or frameworks insanely useful?

Other than SDL Dot Net, it was all me.  SDL Dot Net was great, although getting it to interoperate with OpenTK was a little awkward.  The main feature I found useful was C#'s built in reflection.   Will post a part about using that to setup my data pipeline later.

 

@Tap:>  This is like Pac-Man
Saturday, May 3, 2014 - 13:46

@Tap:
>  This is like Pac-Man meets Gauntlet, and I like it.

May I use ths quote in promo materials for the game?  

 

> I'd like to read up on your game dev blog if you have one. :)

Just published the first such article, you can check it out at:
http://www.indiedb.com/games/instant-dungeon/features/instant-dungeon-te...

Kicks off with a little shout out to OGA :) 

 
Wednesday, April 30, 2014 - 06:12

 

> This is like Pac-Man meets Gauntlet, and I like it.

thanks!  Not a bad description!  I definitely consiously borrowed from Gauntlet, the Pac-Man part just came out naturally, must be all those quarters I sunk into Ms. Pac-Man in college seeping back out of my subconsious.

 

>  I got to lvl 12 or 13 on my first go.

That's some mad skills!  :)

 

> The menu design is nice

thanks!  UI is absolutely, positively my least favorite part of making games, so very glad to hear the results are appreciated!

 

> it would be nice to have the option to just type my name

I'll definitely put that on the list for v1.1!   Big feature I'd like next is online scoreboards.  Have it working for the PSM build but need to do some digging to find a good solution for the PC build.

 

> I'd like to read up on your game dev blog if you have one. :)

Have a set of articles planned for the indiedb page talking a little more about the game, some of the tech, etc.  Hope to do more of an as-its-developed blog for the next title, didn't do that for this one as, to be perfectly honest, I was pretty afraid I might never finish it.

 

 

thanks so much!   The last
Tuesday, April 29, 2014 - 14:54

thanks so much!   The last six weeks of developement were pretty rough (a ceaseless parade of 'almost there's), but you really just made it all worth it!

Hey, reading this back, think
Monday, April 28, 2014 - 11:47

Hey, reading this back, think I might have phrased things poorly, so just in case there's any confusion:

the link is to get the game (full version) for FREE.  

Realize the wording might make it sound like I'm asking $2, but not for anyone from OGA.

I added a set of lower case
Friday, April 25, 2014 - 07:58

I added a set of lower case characters to the little one, sharing them back here rather than creating a new entry, hope that works.   I also have a set with a small drop shadow, it was trivial to add but I can share that as well if anyone wants it.

I also used the little font in my game Instant Dungeon! (http://www.indiedb.com/games/instant-dungeon)

I added a set of lower case
Friday, April 25, 2014 - 07:57

I added a set of lower case characters to the little one, sharing them back here rather than creating a new entry, hope that works.   I also have a set with a small drop shadow, it was trivial to add but I can share that as well if anyone wants it.

I also used the little font in my game Instant Dungeon! (http://www.indiedb.com/games/instant-dungeon)

 
Thursday, April 24, 2014 - 14:05

 

Looks and sounds very cool!

I'm not an artist, so I probably really shouldn't open my mouth, but you might consider adding a small shadow at the base of the character sprites, even just a classic round 'blob' shadow would help connect the characters to the scene alot I think.  Just my two cents, feel free to ignore...

 
Sunday, April 20, 2014 - 05:28

 

I think I like 'Open-BY' of the suggestions so far.

Regarding NT by, what does non-technical refer to?

  PD-BY  
Saturday, April 19, 2014 - 12:03

 

PD-BY

 

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