thanks! the demo is actually missing quite a bit of stuff (weapons, spells, etc) that I added in the v1.4 update. I haven't had time to update the demo to reflect all the changes yet. Which is just to say, there's even more goodness in the full game for you.
So after a successful Greenlight campaign, Instant Dungeon! arrived on Steam late last week. And as a way of saying thanks for all the Greenlight votes, I put together a HUGE update which includes 2 new game play modes, 3 new boss battles, 7 new dungeon monsters, 10 new player characters, and 10 new power ups and weapons.
Just got through posting up all the new art for this build (sorry for posting as a new entry, I appear to have bungled updating the old art quite badly).
Anyway, I do have a number of Steam keys that I'm happy to share with folks from OGA. Unfortunately, I can't think of a good way to post them publically, but if anyone from OGA wants to contact me privately at scott.matott@gmail.com I'd be happy to reply with a key. Just include your OGA handle in the message.
These are AWESOME!! thanks!
These are AWESOME!! thanks!
uh, I think you mean just some random SERIOUSLY AWESOME GRAPHICS!! ;)
H Surt, is that the NES palette on the top left?
Are all those ramps NES palette ramps?
I guess I can just check them myself, sorry for looking with my mouth....
Great set, sad to hear such a great looking project abandoned :(
Thanks for sharing the ramps, that's gold right there!
thanks! These are great! Especially like the snow capped trees and mountains! Great example of what can be done with a few pixels and good pallete!
Bart, did you ever finish this? is Sharm's last post the final rev?
Looking for a palette to use on a project and like the idea a DB-esque palette with more vibrancy.
ps
let me add another gentle plug for some kind of palette category for sharing this stuff!
thanks!
I did two write ups about the how the technical details of how the lighting was done, you can check them out if you're into that sort thing:
http://www.indiedb.com/games/instant-dungeon/features/instant-dungeon-te...
http://www.indiedb.com/games/instant-dungeon/features/instant-dungeon-te...
thanks! the demo is actually missing quite a bit of stuff (weapons, spells, etc) that I added in the v1.4 update. I haven't had time to update the demo to reflect all the changes yet. Which is just to say, there's even more goodness in the full game for you.
Like I say, drop me a line!
Thanks for the compliments! Music and trailer was by Voytek.
Credit for the flavor screens is owed to this collection:
http://opengameart.org/content/420-pixel-art-icons-for-medievalfantasy-rpg
by the very talented 7Soul: http://7soul1.deviantart.com/
So after a successful Greenlight campaign, Instant Dungeon! arrived on Steam late last week.
And as a way of saying thanks for all the Greenlight votes, I put together a HUGE update which includes 2 new game play modes, 3 new boss battles, 7 new dungeon monsters, 10 new player characters, and 10 new power ups and weapons.
You can read more at:
http://www.indiedb.com/games/instant-dungeon/news/instant-dungeon-arrive...
Just got through posting up all the new art for this build (sorry for posting as a new entry, I appear to have bungled updating the old art quite badly).
Anyway, I do have a number of Steam keys that I'm happy to share with folks from OGA. Unfortunately, I can't think of a good way to post them publically, but if anyone from OGA wants to contact me privately at scott.matott@gmail.com I'd be happy to reply with a key. Just include your OGA handle in the message.
thanks,
Scott
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