So the Gimp technique I've seen suggested for 'outline' is to make a selection and then use 'Stroke Selection'.
If you use the pencil tool you can get a 1 pixel outline. The problem is that this traces the selection rather than truly 'outlining' it the way you'd think of (or at least as a former DPaint user, I'd think of). So what you get is line that covers part of the image you're trying to outline. Hard to explain, but if you just picture a selection along a straight horizontal line. The selection line exists /in between/ the pixels. So when the time comes to do the stroke, it's an open question wether the single pixel pencil should draw it's pixel above the line or below the line. From what I can tell, GIMP will go below and to the right of the selection line. So along the top and left the outline actually draws over top of the selection. This is totally fine when using fancier brushes at high res, but with the one pixel pencil on a 16x16 pixel sprite it's a disaster :(
The other method I've seen suggested is to make a selection, then 'grow' it by 1 pixel, then fill in along the edges. This works but is kind of tedious and always makes 'thick' outlines, where sometimes you want thin ones.
Well maybe there are some better techniques but those are the two I've found googling it and they don't work that well :(
BTW
The other popular pixel art editor I can think of is Grafx 2:
The idea of it is to be modern version of the old Deluxe Paint program on Amiga.
I grew up using DPaint IV so I find this a noble endevour indeed, and it is fantastic tool.
Unfortunately, for me now that I've got all Gimp's keyboard short cuts, I find it too much to try and learn new ones. Must be getting old and set in my ways I guess ;)
There are also a lot of great pixel art centric plugins for grafx2, not the least of which are Dawnbringer's palette analysis tools:
So it's a good tool to have in your box even if you don't use it as your main saw. :)
re: Star Trek, I wasn't there for the launch of TOS (that must have been AWESOME!) but I was around when TNG started up. Those were they days, when once a week you could be transported across the galaxy for another fun adventure! Guessing the answer is yes, but have you ever played the NES Star Trek TOS game? Definitely my all time favorite! And that pixel art bridge, amazing! Mind blowing how the NES palette was just such a perfect match for the TOS color scheme! Oh and the Led Zeppelin themed puzzle is pretty rocking too!
Monday, September 14, 2015 - 12:29
I'm a GIMP believer also. Not always perfect for pixel art (lack of a good 'outline' function, etc.) but it gets the job done.
Love your profile pic!
Saturday, September 12, 2015 - 07:14
Just a quick thought, you might consider adding a little readme.txt to the .zip file with your name and a statement that the license is CC0 and a link back to your home page. That way anyone who has the .zip knows who it's from and what the license is.
Saturday, September 12, 2015 - 07:10
This is great! And that generator looks amazing! I've been on protest from Java for a while now, but looks like I'll be installing it again just to check that out.
Thanks for sharing!
Monday, September 7, 2015 - 14:53
These are nice! Did you actually use a generator to make these? I couldn't find anything about it on tinyworlds.org, although I did find alot of other cool stuff! ;)
These are awesome! Love that chicken! Thanks for sharing!
Monday, September 7, 2015 - 05:50
These are really pretty nice! The preview doesn't do them justice! The main grass tile is a kind of busy and repetitive (mostly due to the large dot in the middle) but other than that, I'd say great job, especially for a first effort!
It's actually really awesome to have a collection of 20 songs that all use similar instrumentation, very helpful for using in a full game!
Standouts for me are:
In the depths of the cave
The Champ Elysees
and
In early time
My only feedback would be that many share similar if not identical drum beats. The beats are good so it's not a killer but does make it harder to use the different tracks in the same game.
If you're only concerned with being notified about there use, would you consider licensing them as OGA-BY 3.0? This removed the anti-DRM stuff from CC-BY.
Monday, August 31, 2015 - 04:40
Yeah, I have been using the experimental search since I realized the main one is broken and agree it produces really good results.
Honestly, even without fixing whatever it broken with it, I'd say swapping the solr search out for the current search box would be a good idea. I mean, whatever what's up with the solr thing, it's hard to be more broken than 'doesn't return anything submitted after July 2014'.
So the Gimp technique I've seen suggested for 'outline' is to make a selection and then use 'Stroke Selection'.
If you use the pencil tool you can get a 1 pixel outline. The problem is that this traces the selection rather than truly 'outlining' it the way you'd think of (or at least as a former DPaint user, I'd think of). So what you get is line that covers part of the image you're trying to outline. Hard to explain, but if you just picture a selection along a straight horizontal line. The selection line exists /in between/ the pixels. So when the time comes to do the stroke, it's an open question wether the single pixel pencil should draw it's pixel above the line or below the line. From what I can tell, GIMP will go below and to the right of the selection line. So along the top and left the outline actually draws over top of the selection. This is totally fine when using fancier brushes at high res, but with the one pixel pencil on a 16x16 pixel sprite it's a disaster :(
The other method I've seen suggested is to make a selection, then 'grow' it by 1 pixel, then fill in along the edges. This works but is kind of tedious and always makes 'thick' outlines, where sometimes you want thin ones.
Well maybe there are some better techniques but those are the two I've found googling it and they don't work that well :(
BTW
The other popular pixel art editor I can think of is Grafx 2:
https://code.google.com/p/grafx2/
The idea of it is to be modern version of the old Deluxe Paint program on Amiga.
I grew up using DPaint IV so I find this a noble endevour indeed, and it is fantastic tool.
Unfortunately, for me now that I've got all Gimp's keyboard short cuts, I find it too much to try and learn new ones. Must be getting old and set in my ways I guess ;)
There are also a lot of great pixel art centric plugins for grafx2, not the least of which are Dawnbringer's palette analysis tools:
http://pixeljoint.com/forum/forum_posts.asp?TID=12854
http://eab.abime.net/showthread.php?t=76519
So it's a good tool to have in your box even if you don't use it as your main saw. :)
re: Star Trek, I wasn't there for the launch of TOS (that must have been AWESOME!) but I was around when TNG started up. Those were they days, when once a week you could be transported across the galaxy for another fun adventure! Guessing the answer is yes, but have you ever played the NES Star Trek TOS game? Definitely my all time favorite! And that pixel art bridge, amazing! Mind blowing how the NES palette was just such a perfect match for the TOS color scheme! Oh and the Led Zeppelin themed puzzle is pretty rocking too!
I'm a GIMP believer also. Not always perfect for pixel art (lack of a good 'outline' function, etc.) but it gets the job done.
Love your profile pic!
Just a quick thought, you might consider adding a little readme.txt to the .zip file with your name and a statement that the license is CC0 and a link back to your home page. That way anyone who has the .zip knows who it's from and what the license is.
This is great! And that generator looks amazing! I've been on protest from Java for a while now, but looks like I'll be installing it again just to check that out.
Thanks for sharing!
These are nice! Did you actually use a generator to make these? I couldn't find anything about it on tinyworlds.org, although I did find alot of other cool stuff! ;)
These are awesome! Love that chicken! Thanks for sharing!
These are really pretty nice! The preview doesn't do them justice! The main grass tile is a kind of busy and repetitive (mostly due to the large dot in the middle) but other than that, I'd say great job, especially for a first effort!
Thanks much for sharing!!
This is awesome! Thanks much for sharing and with such a generous license!
These loops are indeed excellent!!
It's actually really awesome to have a collection of 20 songs that all use similar instrumentation, very helpful for using in a full game!
Standouts for me are:
In the depths of the cave
The Champ Elysees
and
In early time
My only feedback would be that many share similar if not identical drum beats. The beats are good so it's not a killer but does make it harder to use the different tracks in the same game.
If you're only concerned with being notified about there use, would you consider licensing them as OGA-BY 3.0? This removed the anti-DRM stuff from CC-BY.
Yeah, I have been using the experimental search since I realized the main one is broken and agree it produces really good results.
Honestly, even without fixing whatever it broken with it, I'd say swapping the solr search out for the current search box would be a good idea. I mean, whatever what's up with the solr thing, it's hard to be more broken than 'doesn't return anything submitted after July 2014'.
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