Unless you own the rights to the art for The Lords of Underearth and are releasing it into the public domain (or the owner has already done so), images from that game cannot be posted here. The second and third images from the preview would have to be removed.
Titles of projects fall under trademarks, not copyright. Although you can register them, trademarks are considered established automatically by their use to sell goods or services and marketing. That's already happened with another game. Since Pixel Dungeon is already well established as the title of someone else's game software and you intend to release your own game software with a very similar theme and the exact same name, you'd be better off changing your title as soon as you can instead of waiting around for a cease and desist order.
I am not objecting to what you are saying, I am objecting to the use of the term "orphaned works" because it was created solely by people to try to justify using other people's work without proper permission even if they never licensed it in the first place. It's a tainted term.
And, technically, no, nothing is orphaned. Somebody owns it.* The company if there was one involved, people who bought the company, heirs of the artist's estate, etc. They may not know or even care about it, but who's to say they won't someday realize they have legal ownership and want to do something with it. They can still sue anyone who used it in the meantime.
(*Assuming it's not public domain for some other reason -- extremely old age, released without proper copyright notification back when that was required, etc.)
Legally and ethically there's no such thing as "orphaned works". That was a term created by software pirates to try to justify stealing things.We absolutely should not use anything labeled as such here without first verifying clear intent of the owners to make the art reusable under a clear license.
The whole "but they're not going to sue us for this" argument (in this case because they are dead) does not hold up. Copyrights often change hands. Just because you do not immediately know who the new owner is does not mean there isn't one.
These are just so awesome and adaptable. Someone making a platform game with your other assets could jus use some of these as background assets, or in transitions between levels or the title screen or whatever. Brought in as a gameplay element they have even greater potential: They could be bad guys (cute ones, though) attacking from above. They could be NPCs showing up to help the platformer character with lasers or tractor beams as needed, either completely computer run or as targeted by the player's movements. They can be a powerup in a platform game. They can be used as players in racing, copter or Joust-like bumpercars games... or in a puzzle game for a push, tow and drop piece movement game. This pack greatly expands what a game designer can do with the assets already released. Great job, Kenney!
Unless you own the rights to the art for The Lords of Underearth and are releasing it into the public domain (or the owner has already done so), images from that game cannot be posted here. The second and third images from the preview would have to be removed.
Titles of projects fall under trademarks, not copyright. Although you can register them, trademarks are considered established automatically by their use to sell goods or services and marketing. That's already happened with another game. Since Pixel Dungeon is already well established as the title of someone else's game software and you intend to release your own game software with a very similar theme and the exact same name, you'd be better off changing your title as soon as you can instead of waiting around for a cease and desist order.
I found a group for music released under CC0 on that site, but it's not many songs.
I've had more luck with http://freemusicarchive.org -- it lets you see by different types of the CC license.
How do you find out license info for specific songs on that site? I can't find where it says the music is non-copyrighted or royalty-free.
Nice. Quite effective results for something procedurally generated.
Good stuff and a generous license. Thanks for uploading!
I am not objecting to what you are saying, I am objecting to the use of the term "orphaned works" because it was created solely by people to try to justify using other people's work without proper permission even if they never licensed it in the first place. It's a tainted term.
And, technically, no, nothing is orphaned. Somebody owns it.* The company if there was one involved, people who bought the company, heirs of the artist's estate, etc. They may not know or even care about it, but who's to say they won't someday realize they have legal ownership and want to do something with it. They can still sue anyone who used it in the meantime.
(*Assuming it's not public domain for some other reason -- extremely old age, released without proper copyright notification back when that was required, etc.)
Legally and ethically there's no such thing as "orphaned works". That was a term created by software pirates to try to justify stealing things.We absolutely should not use anything labeled as such here without first verifying clear intent of the owners to make the art reusable under a clear license.
The whole "but they're not going to sue us for this" argument (in this case because they are dead) does not hold up. Copyrights often change hands. Just because you do not immediately know who the new owner is does not mean there isn't one.
Is the character seen in the preview image but not in any of the download files also released under the CC0 license?
These are just so awesome and adaptable. Someone making a platform game with your other assets could jus use some of these as background assets, or in transitions between levels or the title screen or whatever. Brought in as a gameplay element they have even greater potential: They could be bad guys (cute ones, though) attacking from above. They could be NPCs showing up to help the platformer character with lasers or tractor beams as needed, either completely computer run or as targeted by the player's movements. They can be a powerup in a platform game. They can be used as players in racing, copter or Joust-like bumpercars games... or in a puzzle game for a push, tow and drop piece movement game. This pack greatly expands what a game designer can do with the assets already released. Great job, Kenney!
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